Soul Fruit (5e Equipment)

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To control souls is to control the very essence of existence. The Soul Fruit is my scepter, and with it, I shape the destiny of those who dare cross the path of Big Mom, the Soul Empress of the New World.
—Big Mom, the wielder of the Soul Fruit.

Design Note: This is designed with Devil Fruits variant rule.

Wondrous item, Legendary (Major) (Requires Attunement)

This soul fruit is a Paramecia granting control over souls, last wielded by Big Mom.

Saving Throws when a creature must make a saving throw the creature must beat your spell save DC.

Consumption. After successfully consuming this devil fruit, you are granted the following features:

  • At level 1, you gain the ability to summon "Homies", When you hit someone with a melee attack, you gain a Soul. By using a bonus action, you can use a Soul to summon a 'homie', once using a bonus action, the summon can go as far as 30 ft, roll a 1d4 to summon a homie below, 1, Old Tree, HP 15, AC 16- Restrains a random target within 30 ft of it for three turns. It then disappears, Lollipop, HP 7, AC 12 - Heals the summoner or an Ally 1d10 HP every turn for three turns. It then disappears, Toxic Flower, HP 7, AC 12 - everyone except you and allies within 15 ft must make a DC constitution saving throw, on a fail the target takes 1d10 poison damage to everyone except you and allies within 15 ft of it for three turns. It then disappears. on a 4 all homies summon at once staying there for three turns.
  • At level 5, you can fly around on a cloud. You gain a flying speed of 30ft.
  • At level 8, you can shoot a beam of light at an enemy. As an action, you can attempt to make a ranged spell attack, if you beat the targets AC the target must make a DC dexterity saving throw, on a fail, the target is blinded for 4 turns and you deal 2d12 fire damage and 2d8 necrotic damage, on a success they take half as much. This attack bypasses resistance but not immunity.
  • At level 15, you can shoot two beams at an enemy or two, as an action, you make a ranged spell attack, if you beat the targets AC the target takes 3d12 fire damage, 2d12 lighting damage and 2d8 necrotic damage. This then explodes, dealing 2d12 fire damage to all within 20 ft of where it blows up.
  • At level 18, you awaken your fruit, giving you better versions of older abilities.
  • 1st power; You can now summon Homies as a reaction and a bonus action, Old Tree now has HP 150, AC 21- Restrains a 3 chosen targets within 60 ft of it for ten turns, Lollipop now has HP 100, AC 17 - Heals the summoner and up to 5 Allies 25 guaranteed HP every turn for five turns. It then disappears, Toxic Flower now has HP 125, AC 19 - everyone except you and allies within 15 ft must make a DC constitution saving throw, on a fail the target takes 3d12 poison damage for 3 turns, on a success the target takes half damage. It then disappears, all homies summon at once staying there for five turns.
  • 2nd power; Flying speed increases to 60 ft.
  • 3rd power; Blinding lasts for 8 turns, damage increases to 4d12 fire damage and 4d8 necrotic damage and this attack bypasses resistance and immunity.
  • 4th power; Damage increases to 4d12 fire damage, 3d12 lighting, 3d8 necrotic damage, 3d12 fire damage when exploding and range increases to 30 ft.
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