Soldier (Metal Gear Supplement)
Soldier[edit]
Medium humanoid (Human), any alignment Armor Class 14 (Fatigues)
Saving Throws Str +3, Dex +2, Con +4 Fatigues. Choose one type of camouflage: arctic, coast, desert, forest, grassland, mountain, swamp, outdoor manmade, or indoor manmade. The soldier gains advantage on Stealth checks while in the chosen terrain while wearing their fatigues. Hustle. The soldier may take the dash, disengage, dodge, help, hide, or search action as a bonus action on each of their turns, but they gain 1 level of exhaustion immediately after doing so. Close Quarters Shooter. When the soldier makes a ranged attack while they are within 5 feet of a hostile creature, they do not have disadvantage on the attack roll and their base movement speed increases by 5 feet. Brutal Strike. Whenever the soldier hits a creature with a melee attack with a weapon that they are wielding with two hands, they can attempt to drive the target back. If the target is Medium or smaller, it must make a DC 13 Strength saving throw. On a failed save, the target is shoved as well. The weapon must have the two-handed or versatile property for the soldier to gain this benefit, and they may not use this effect more than once a turn. ACTIONSAutomatic Rifle. Ranged Weapon Attack: +5 to hit, range 60/600 ft., one target. Hit: 12 (2d8 + 3) piercing damage 2 (1d4) times. Must be reloaded as a bonus action after 10 shots, can be reloaded up to 3 times. Handgun. Ranged Weapon Attack: +5 to hit, range 60/600 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Must be reloaded as a bonus action after 12 shots, can be reloaded up to 2 times. Fragmentation Grenade (1/day). Every creature in a 20 ft. radius up to 60 ft. from the soldier must make a DC 15 Dexterity saving throw. On a failure, they take 18 (5d6) piercing damage on a failed save. On a success, they take half as much damage.
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Soldiers make up the bulk of most militaries and PMCs that a mission team will run into. While they don't have the best training or equipment, their sheer numbers more than makes up for it, with most missions having at least a hundred standing soldiers throughout the target location. |
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