Soldier (Mass Effect Supplement)
Work In Progress |
Soldier[edit]
A raging krogan charging at you headlong with a shotgun, an Alliance soldier holding down a choke point alone with nothing but his rifle, a turian on a cliff miles away dropping three armored guards in a split second. The common thread between these three, and many more across the galaxy, is that they are soldiers; combat specialists with unrivaled skill across all weapon types. Unlike other classes, most powers employed by soldiers enhance their own capabilities rather than affecting a target.
Creating a Soldier[edit]
- Quick Build
You can make a soldier quickly by following these suggestions. First, Strength or Dexterity should be your highest ability score, followed by Constitution. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->
Class Features
As a you gain the following class features.
- Hit Points
Hit Dice: 1d10 per level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per level after 1st
- Proficiencies
Armor:
Weapons:
Tools:
Saving Throws:
Skills:
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Combat Powers |
2nd | +2 | Combat Powers improvement |
3rd | +2 | Combat Powers improvement |
4th | +2 | Ability Score Improvement |
5th | +3 | Soldier Specialization |
6th | +3 | Extra Action |
7th | +3 | Adrenaline Burst |
8th | +3 | Ability Score Improvement |
9th | +4 | Combat Powers improvement |
10th | +4 | Soldier Specialization feature |
11th | +4 | Extra Action improvement |
12th | +4 | Ability Score Improvement |
13th | +5 | Combat Mastery |
14th | +5 | Adrenaline Burst improvement |
15th | +5 | Soldier Specialization feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Extra Action improvement |
18th | +6 | Combat Powers improvement |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Action improvement, Soldier Specialization feature |
Combat Powers[edit]
At 1st level, . You gain one combat power of your choice. You gain a second combat power at 2nd level, a third at 3rd level, a fourth at 9th level, and a fifth at 18th level.
- Casting Ability
Strength is your casting ability for your soldier powers, since you fuel them with sheer physical strain. You use your Strength whenever a power refers to your casting ability. In addition, you use your Strength modifier when setting the saving throw DC for a soldier power you cast and when making an attack roll with one.
Power save DC = 8 + your proficiency bonus + your Strength modifier
Power attack modifier = your proficiency bonus + your Strength modifier
Soldier Specialization[edit]
At 5th level, you chose a form of combat to specialize in. Choose between Commando, Shock Trooper, Asari Huntress, Salarian Operator, Turian Havoc, Human Destroyer, Drell Amonkira Devotee, Elcor Artillery, Hanar Strangler, Volus Atab, Batarian Intervenor, Krogan Berserker, Quarian Marksman, Vorcha Bleeder, all detailed at the end of the class description. Your choice grants you features at 5th level, and again at 10th, 15th, and 20th level.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Extra Action[edit]
At 6th level, you can take an additional action on each of your turns. This increases to two additional actions at 11th level, three at 17th level, and four at 20th level.
Adrenaline Burst[edit]
At 7th level, your focused fight-or-flight response gives you an unparalleled focus in combat. At will, you may drop your cooldown to 0.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 14th level, you can use it twice before a rest, but only once on the same turn.
Combat Mastery[edit]
At 13th level, you may install one additional mod into a suit of armor that you are wearing. While you or another creature with this feature is wearing this armor, they benefit from this mod. If the chosen mod is a weapon or ammo mod, rather than affecting the armor, it affects any weapon the wearer wields if they have this feature.
Commando[edit]
No matter how bad the fighting gets, a commando will hold the line, making use of powers more regularly and passively fortifying their armor.
- <!-Class Feature->
At 5th level,
- <!-Class Feature->
At 10th level,
- <!-Class Feature->
At 15th level,
- <!-Class Feature->
At 20th level, you can use Adrenaline Burst three times before a rest, rather than twice.
<!-Class Option->[edit]
<!-Introduce this subclass here->
- <!-Class Feature->
At 5th level,
- <!-Class Feature->
At 10th level,
- <!-Class Feature->
At 15th level,
- <!-Class Feature->
At 20th level,
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the soldier class, you must meet these prerequisites: 13 Strength, 13 Dexterity
Proficiencies. When you multiclass into the soldier class, you gain the following proficiencies: medium armor, assault rifles
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