Skulls Unit (Metal Gear Supplement)
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Skulls Unit[edit]
Medium humanoid (Human), any alignment Armor Class 18 (Fatigues)
Saving Throws Str +5, Dex +4, Con +8 Fatigues. Choose one type of camouflage: arctic, coast, desert, forest, grassland, mountain, swamp, outdoor manmade, or indoor manmade. The soldier gains advantage on Stealth checks while in the chosen terrain while wearing their fatigues. Hustle. The soldier may take the dash, disengage, dodge, help, hide, or search action as a bonus action on each of their turns, but they gain 1 level of exhaustion immediately after doing so. Adaptability. When the soldier fails a saving throw, they may choose to succeed instead. Immediately after using this feature, they gain 1 level of exhaustion. Close Quarters Shooter. When the soldier makes a ranged attack while they are within 5 feet of a hostile creature, they do not have disadvantage on the attack roll and their base movement speed increases by 5 feet. Dueling. When the soldier is wielding a weapon in one hand and no other weapons, they gain a +2 bonus to attack and damage rolls with that weapon (included in attack). Disappear. While the soldier is within an object, such as a cardboard box or barrel, and not moving, they are visually indistinguishable from a normal object. Stealth Take-down. When the soldier makes an attack against a creature that is unaware of them and the attack does not have disadvantage, the attack is automatically a critical hit. If the attack has disadvantage, the attack only counts as a critical hit if it hits normally. Resourceful. Once on each of the soldier's turns, they can choose to take an additional action. After taking this action, they immediately gain 1 level of exhaustion. ACTIONSAutomatic Rifle. Ranged Weapon Attack: +5 to hit, range 60/600 ft., 5 ft. radius. Hit: 14 (2d8 + 5) piercing damage 2 (1d4) times. Must be reloaded as a bonus action after 10 shots, can be reloaded up to 3 times. Handgun. Ranged Weapon Attack: +11 to hit, range 60/600 ft., one target. Hit: 12 (2d6 + 7) piercing damage. Attacks with this weapon while hidden do not reveal the soldier. Must be reloaded as a bonus action after 12 shots, can be reloaded up to 3 times. Metallic Archaea Machete. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage.
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The elite special forces of the FOX Unit's "cleanup crew", the XOF Unit, every member of the Skulls has been enhanced with a strain of parasites taken from members of the Cobra Unit. During the limited time they were active during the later years of the Cold War, they were known to wipe out entire squads in moments. VariantsMist Unit. XOF's special forces recovery unit gains the following actions:
Armor Unit. XOF's special forces emplacement unit gains the following feature and action:
Camouflage Unit. XOF's special forces anti-infantry unit gains the following actions:
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