Shock Skag (4e Future Creature)

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Shock Skag[edit]

Level 5 Skirmisher
Medium Extraterrestrial Beast
XP 200
HP 64; Bloodied 32 Initiative +5
AC 19; Fortitude 17, Reflex 18, Will 14 Perception +3
Speed 6
Resist Electric 10
Pack Tactics
An enemy cannot make opportunity attacks against a skag if another skag is adjacent to that enemy.
Leaping Roar
When a skag makes an attack at the end of a charge, it gains a +2 bonus to the damage roll. If it misses, the target may make an opportunity attack against the skag.
Standard Actions
Basicmelee.png Claw (Physical)♦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 4 physical damage. If the target is slowed, they take an additional 2 electric damage.
Ranged.png Bioshock (Electric)♦ At-Will
Attack: Ranged 5; +8 vs. Fortitude
Hit: 2d6 + 4 electric damage and the target is slowed until the end of the skag's next turn.
Str 18 (+6) Dex 16 (+5) Wis 12 (+3)
Con 14 (+4) Int 2 (-2) Cha 8 (+1)
Shock Skag

Shock Skags will try to use bioshock to slow targets before moving in for the kill, attacking with other skags and using pack tactics to withdraw and shock again as necessary.

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