Shock Skag (4e Future Creature)

From D&D Wiki
Jump to navigation Jump to search

Shock Skag[edit]

Level 5 Skirmisher
Medium Extraterrestrial Beast
XP 200
HP 64; Bloodied 32 Initiative +5
AC 19; Fortitude 17, Reflex 18, Will 14 Perception +3
Speed 6
Resist Electric 10
Traits
Pack Tactics
An enemy cannot make opportunity attacks against a skag if another skag is adjacent to that enemy.
Leaping Roar
When a skag makes an attack at the end of a charge, it gains a +2 bonus to the damage roll. If it misses, the target may make an opportunity attack against the skag.
Standard Actions
Basicmelee.png Claw (Physical)♦ At-Will
Attack: Melee 1 (one creature); +10 vs. AC
Hit: 2d6 + 4 physical damage. If the target is slowed, they take an additional 2 electric damage.
Ranged.png Bioshock (Electric)♦ At-Will
Attack: Ranged 5; +8 vs. Fortitude
Hit: 2d6 + 4 electric damage and the target is slowed until the end of the skag's next turn.
Str 18 (+6) Dex 16 (+5) Wis 12 (+3)
Con 14 (+4) Int 2 (-2) Cha 8 (+1)
Equipment
Fry_superbad_shock_skag-trap.png
Shock Skag

Shock Skags will try to use bioshock to slow targets before moving in for the kill, attacking with other skags and using pack tactics to withdraw and shock again as necessary.


Back to Main Page4e HomebrewSourcebooksFutureCreatures
Back to Skags (4e Future Creature Group)

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Borderlands franchise, and/or include content directly affiliated with and/or owned by Gearbox Software. D&D Wiki neither claims nor implies any rights to Borderlands copyrights, trademarks, or logos, nor any owned by Gearbox Software. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png