Shirai Ryu Swordmaster (5e Creature)
Shirai Ryu Swordmaster[edit]
Medium humanoid (any race), any chaotic alignment Armor Class 12
Proficiency Bonus +3 Innate Spellcasting. The swordmaster's innate spellcasting ability is Charisma (spell save DC 12). The swordmaster can innately cast the following spells, requiring no material components: 2/day each: internal flame, flame jump, flame step Martial Advantage. Once per turn, the swordmaster can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the swordmaster that isn't incapacitated. Pack Tactics. The swordmaster has advantage on an attack roll against a creature if at least one of the swordmaster's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSKatana. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. Flaming Katana (Recharge 6). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage plus 9 (2d8) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone. BONUS ACTIONSFinish Him! When the swordmaster reduces a creature to 0 hit points with a melee attack on its turn, the swordmaster moves up to half its speed and makes one melee attack. REACTIONSParry. The swordmaster adds 3 to its AC against one melee attack that would hit it. To do so, the swordmaster must see the attacker and be wielding a melee weapon. |
It is said that many Shirai Ryu swordmasters sacrificed their lives to protect their clan when the Lin Kuei attacked. Their efforts were not in vain, as the Shirai Ryu have gone on not only to survive, but flourish and pass on their techniques to a new generation of swordmasters. |
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