Shinobi Owl (Jujutsu Kaisen Supplement)

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Shinobi Owl[edit]

Large humanoid (Human), chaotic neutral


Armor Class 26 (Unarmored Defense)
Hit Points 700 (40d10 + 480)
Speed 85 ft.


STR DEX CON INT WIS CHA
22 (+6) 24 (+7) 22 (+6) 18 (+4) 18 (+4) 24 (+7)

Saving Throws Str +12, Dex +13, Cha +13
Skills Acrobatics +19, Athletics +12, Deception +19, History +10, Insight +10, Perception +16, Sleight of Hand +19, Stealth +19
Proficiency Bonus +6
Senses passive Perception 22
Languages common
Challenge 22 (41,000 XP)


Dishonourable Shinobi. When Owl is reduced to 350 health he will fake surrender, dropping to the ground and begging for mercy. When a hostile creature enters within 15ft. of him or 30 seconds pass he will continue to fight, when he resumes fighting creatures make an Insight check against Owl's Deception on failure Owl's next attack has advantage and counts as critical.

Cursed Energy. Owl has 80 cursed energy which he can expend. He regains all cursed energy spent at the end of a long rest.

Cursed Armor. Owl can spend up to 7 cursed energy to give itself temporary hit points equal to the cursed energy spent times 10 for 1 minute (no action required). Owl can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0.

Cursed Strike. When making an Unarmed Strike, Owl may spend up to 6 Cursed Energy, adding 1d8 Necrotic damage to its damage. This may also be used when the creature hits a Nat 20. This energy persists until he hits a target or 1 minute has passed.

Shinobi Eyes. Owl has permanent darkvision.

Perfected Improved Unarmored Defense. Owl gains a +2 bonus to his AC (already included) while not wearing any kind of armor or shield.

Perfected Classical Swordplay. While wielding a finesse weapon and no other weapons, Owl gains a +2 bonus to his attack rolls (already included in his weapon) and AC (already included) so long as he is not wearing Armor or wielding a Shield.

Alert. Owl cannot be surprised while he is conscious, he has a +5 to his initiative and creatures do not gain advantage due to not being seen by him.

Curse-Empowered Strikes. Owl deals additional 6 (1d12) necrotic damage whenever he attacks with his Ōdachi (already included). Additionally, his attacks are considered magical.

Evasion. Whenever Owl is forced to make a Dexterity saving throw, he takes half as much damage on a failure and no damage on a success.

50 Meters In 3 Seconds! Owl has two reactions per round.

Cursed Weapon Wielder. Any weapon attacks Owl makes using a Cursed Tool have their critical hit range increased by 1. Also, if he rolls a natural 20 on the attack roll for a Cursed Tool, he can make one additional weapon attack with advantage as apart of his attack using the same Cursed Tool that he scored the critical hit with. The additional weapon attack provided by this feature cannot be used to trigger another additional if Owl would score a natural 20 on the attack roll for the attack.

ACTIONS

Multiattack. Owl makes three attacks.

Ōdachi. Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 25 (2d10 + 14) slashing and 35 (1d12 + 4d10 + 7) necrotic damage.

Unarmed Strikes. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning.

Stealth Deathblow. When Owl approaches behind a creature that isn't aware of him he makes a contested Stealth Perception check, on success he can perform a stealth deathblow dealing 75% of their health up to 300 damage.

Exorcise. Owl can automatically destroy a cursed spirit within 30 feet of himself with a CR of 3 or lower that he can see.

Prosthetic Tool Use. Sekiro may use one of his 8 prosthetic attachments as a free action, he has 2 additional free actions dedicated to this feature meaning he can use up to 3 prosthetics per turn.


Prosthetic Firecracker (2 cursed energy). Sekiro unleashes a large barrage of bright firecrackers, all creatures in a 20ft. cone must make a dc 25 Dexterity saving throw or be stunned until the beginning of Sekiro's next turn and be blinded until the end of Sekiro's following turn. On success they are not afflicted with any conditions.

Prosthetic Shuriken (1 cursed energy). Ranged Weapon Attack: +18 to hit, reach 60/120 ft., one target. Hit: 13 (1d10 + 8) slashing and 22 (2d10 +1d12 + 5) necrotic damage .Sekiro releases a shuriken from his prosthetic, if this shuriken targets an airborne enemy or enemy currently in the air for whatever reason then the attack counts as critical and forces the enemy to make a dc 20 Constitution saving throw on hit or be knocked prone on failure.

BONUS ACTIONS

Cursed Weapon Enhancement. Owl can spend up to 6 cursed energy to add to a melee weapon he is wielding for 1 minute. Whenever he hits a target with the weapon, it takes extra necrotic damage equal to twice the amount spent. He can only use this enhancement again after 1 minute has passed.

Cursed Blast of Blows (3 Cursed Energy). Immediately after taking the attack action, Owl can make two unarmed strikes or weapon attacks.

Cursed Patient Defense (3 Cursed Energy). Owl can take the dodge action as a bonus action on his turn.

Cursed Wind Step (3 Cursed Energy). Owl can take the dash or disengage action as a bonus action on his turn.

REACTIONS

Shinobi Execution. As a reaction to a prone hostile creature within 15ft. of himself Owl forces the creature to make a DC 21 Acrobatics or Atheltics check, on failure Owl makes a deathblow attack on the creature, if the creature is below 200 health or half health (whichever is lower) then they are killed outright.

Mikiri Counter. As a reaction to a thrust attack Owl can make a dc 20 Dexterity saving throw to stomp on the creatures weapon avoiding the attack entirely on success allowing for Owl to deliver a counter hit with his Ōdachi with advantage, this attack counts as critical, on failure Owl takes the full damage of the attack.

image-2025-05-24-175816525.png
Shinobi Owl of the Ashina clan. Source: https://www.artstation.com/artwork/PX35D3

Jujutsu Sorcerer.

Owl has 20 levels in the Jujutsu Sorcerer class.

Favorite Weapon

Owl's Ōdachi is the one he is most comfortable with and excels when using it. While he is wielding it, it gains the following benefits:

  • It now adds his ability modifier twice for its damage rolls (already included).
  • Once per turn Owl can add his proficiency bonus to an attack roll with it again.
  • He has advantage on any checks against being disarmed of this weapon, and creatures have disadvantage on trying to disarm him of it.

Owl's Tools

Ōdachi. A fittingly large weapon for the shinobi Owl with a blade spanning 1 metre in length. Owl has used it for many decades to serve Isshin and protect Ashina from the interior ministry. The special grade Odachi deals (2d6+4+dex) slashing and (4d6+cha) necrotic damage.

Design Note: Upon defeating Sekiro his items and tools can be looted, however items like the healing gourd and prosthetics can only be used if you enter the binding vow Sekiro has.

Feats

50 Meters In 3 Seconds!, Athlete History

Cursed Weapon Wielder.

Immense Cursed Energy.

Improved Durability.

This creature uses the Improved Durability rule.

Intellect Over Will.

This creature uses the Intellect Over Will rule.

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