Shinobi-Ware Implant (Shinobi World Supplement)
Wondrous Item (Shinobi-Ware), Rare (requires attunement) Developed during the New Era, Shinobi-Ware implants directly succeeded shinobi gauntlets, trading off variety of uses with ease of usage. After attuning to this item, you and any other creatures that spent the same Short Rest assisting you, during which they can not attune to any other magic items, must attempt a DC 18 Intelligence (Medicine) check. If any check succeeds, you attune to this item. If all checks are a failure, the implantation fails and you gain 1 level of exhaustion. After implanting this item once, you can attune and unattune to this weapon normally. While attuned to this item, you gain the following jutsu:
Cost: 4-12 chakra Range: 30 feet At the beginning of your turn without spending any form of action, you may fire a bullet of one nature of your choice, changing the nature of this jutsu to the chosen nature. Each bullet can be directed at a creature, and deals 1d4 + your Intelligence modifier of the chosen nature's primary damage type. This jutsu does not benefit from Affinity. You may spend 4 chakra to fire 1 additional bullet. |
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