Shalarin Seeker (5e Creature)
Shalarin Seeker[edit]
Medium humanoid (shalarin), lawful neutral Armor Class 16 (Silverweave Armor)
Saving Throws Dex +4, Wis +2 Limited Amphibiousness. The shalarin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. Sunlight Sensitivity. While in sunlight, the shalarin has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Shadowfin. While the shalarin is in dim light, it is heavily obscured instead of lightly obscured. Sneak Attack (1/Turn). The shalarin deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the shalarin that isn't incapacitated and the shalarin doesn't have disadvantage on the attack roll. ACTIONSMultiattack. The shalarin makes two attacks with its trident, or one attack with its trident and one with its harpoon crossbow. Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage. BONUS ACTIONSInk Vial (1/day). A 20-foot-radius cloud of ink extends all around the shalarin if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.
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Shalarin seekers, also called "Tu'sha'larin", make up 10% of shalarin society, and are characterized by their black fins. Their role is to venture out of the safety of As'arem in search of knowledge unknown to its scholars and rulers. A land's secrets are of exceptional value, so all seekers are trained in concealment. |
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