Shadowrender (5e Equipment)
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Weapon (greatsword), artifact (requires attunement)
This blade has many names- All-Black, the Soul Destroyer, the Worldbreaker. The most common name is Shadowrender, as it churns with the power of the Shadowfell, destroying almost everything it comes into contact with. Legend has it that this sword was created by the original essence of the Shadowfell. Another story says it was created by the god of darkness, who became the Shadowfell once he was banished. Whatever the case, it is immensely powerful, and it was not designed to be wielded by mortal hands. However, when it is, they can become one of the most powerful warriors of all time. Some of the greatest kings in history have wielded this sword.
Random Properties. The Shadowrender has the following random properties:
- 2 minor beneficial properties
- 1 major beneficial property
- 2 minor detrimental properties
- 1 major detrimental property
Destructive Force You have a +3 bonus to attack and damage rolls with Shadowrender, and you deal an additional 1d12 force damage on a hit. Attacks with Shadowrender ignore resistance to slashing damage and score a critical hit on a roll of 19 or 20.
Soul Devourer When you kill a creature using Shadowrender, you gain temporary hit points equal to its half the creature's hit point maximum, and you have advantage on all ability checks, attack rolls, and saving throws until the end of your next turn. A creature killed with Shadowrender cannot be revived by any means short of a wish spell to recover the soul from the sword followed by a true resurrection.
Soul Energy When you kill a non-undead, non-construct creature with Shadowrender, it gains one charge. If you kill a creature which is not native to the Material Plane or the Elemental planes, it instead gains three charges. Shadowrender starts with 1d10 + 10 charges when found, and you can expend charges for the following properties.
- When you take the Attack action on your turn with Shadowrender, you can expend one charge to make one additional attack as part of the same action. You can use this only once per turn.
- While standing within an area of dim light or darkness, you can expend one charge as a bonus action to teleport up to 120 feet to a location you can see.
- When you hit a creature with an attack using Shadowrender, you can expend one charge to deal an additional 2d10 necrotic damage. You can use this only once per attack.
- You can expend two charges to cast darkness. When you cast darkness in this way, you can see through the darkness created by the spell.
- You can expend three charges to cast vampiric touch as a 5th-level spell. You use Strength instead of your spellcasting ability modifier for the spell attack roll.
- You can expend fifteen charges to cast power word kill.
Supercharged While Shadowrender has at least 25 charges, attacks made with it deal an extra 1d6 necrotic damage. This bonus damage increases by 1d6 for every additional 25 charges in the sword, to a maximum of 4d6 damage at 100 charges. If Shadowrender has 150 charges or more, it deals 1d4 necrotic damage every minute to any creature wielding or carrying it. Once Shadowrender has reached 200 charges, it can gain no more. Additional souls taken by Shadowrender are siphoned directly into the Shadowfell, each becoming a Shadow.
Destroying the Shadowrender. If the Raven Queen is slain, Shadowrender crumbles to dust. If Shadowrender is ever brought to the Feywild or a positive energy plane, it becomes a normal greatsword after it remains there for 1d6 consecutive hours.