Sentinel Beam, Major (D20 Modern Equipment)
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PL 6 Ballistic, Energy (')
|Damage Type||Weight||35 lbs.|
|Range Increment||50 ft.||Purchase DC||30|
|Rate of Fire||S, A||Restriction||Mil (+3)|
d20 Modern Rules
A Sentinel Beam fires a beam of energy at a target. The sentinel Beam has 100% charge, and uses 3% of it's original charge for every shot fired, and 6% of it's original charge for every burst-shot fired. Every burst-shot counts as 2 shots fired from this weapon. The Sentinel Beam cannot be reloaded or recharged. If the sentinel beam burst-fires every round for 4 consecutive rounds, the sentinel beam overheats and cannot fire next round.