Samehada (Shinobi World Supplement)
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Weapon (greatsword), Legendary (Requires attunement) Arguably the strongest of the Seven Swords of the Mist. this sword isn't a sword at all, rather being a fish-like living creature covered in sharp scales. This weapon has a +2 bonus to attack and damage rolls and the finesse property, and attacks with it count as magical. Absorbing Scales. On a hit with Samehada, the target loses a number of chakra points equal to Samehada's base damage die roll as the sword sucks the life force from its target, and Samehada regains an equal number of chakra points. If the target does not have chakra points and you are not using the Chakra Exhaustion variant rule, they take an additional 2d6 necrotic damage instead of losing chakra points. Samehada has a chakra point maximum of 46, starts with 0 chakra points, and does not automatically regain chakra points by any other means. Samehada automatically loses 2 chakra at the end of each hour. Samehada's Rejuvenation. As a bonus action, you may spend a number of Samehada's chakra points up to twice your Constitution modifier to either regain an equal number of chakra points, or regain twice as many hit points. Samehada's Rejection. A creature not attuned to Samehada must attempt a DC 20 Constitution or Strength saving throw, their choice, when they start wielding it and at the beginning of each turn they continue to do so. On a failure, they take 2d4 piercing damage and drop Samehada. On a success, they take half as much. Shark Scales. You may to fuse with Samehada as an action for 20 chakra, granting you the following:
You must spend 2 chakra at the end of each of your turns to maintain this effect. When this effect ends, Samehada reappears in your hands. |
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