SRD Talk:Chill Touch
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does this spell last for multiple rounds? ie can i cast this, slap a couple people with it this round, then do the same thing next round? Zau 12:35, 17 July 2010 (UTC)
- That's a good question. According to the SRD, you can make touch attacks round after round. However, since they are melee attacks, you can't cast and then make more than one attack in the same round. But you should be able to cast and make one attack in round 1, then make your full number of attacks in round 2. JazzMan 15:44, 17 July 2010 (UTC)
- The spell itself says "You can use this melee touch attack up to one time per level." So my inclination would be a 15th level sorcerer could be slapping people for 15 consecutive "touches" and use only one spell. So you're limited by the number of melee attacks you can make in a single round, as Jazzman said. --Badger 17:53, 17 July 2010 (UTC)
- so it lasts until you use up all the hits? that seems a bit unba. should it have a duration of 1round/level to stop people from precasting it? Zau 22:42, 19 July 2010 (UTC)
- This seems GREAT, until you realize that you need your spellcaster in melee range. Bad move. The second issue is that it takes 2 attacks to provide a reliable -1 to the creature, meaning that there are better debuff spells out there. I suppose you could put this onto a mage hand somehow, but at that point, just throw a magic missile and be done with it.--Dmilewski 10:08, 24 July 2010 (UTC)
- look at the spell spectral hand (2nd level spell that lets you deliver touch spells at Medium (100 ft. + 10 ft./level) . this + spectral hand = pretty good--Name Violation 15:35, 24 July 2010 (UTC)
- Actually, since touch spell damage can be delivered via unarmed strike or natural attack, it could be used effectivly to augment a monk's flurry of blows, or a monster with many natural weapons (such as a dragon). each such attack would deal the chill touch damage until the spell runs out.
- look at the spell spectral hand (2nd level spell that lets you deliver touch spells at Medium (100 ft. + 10 ft./level) . this + spectral hand = pretty good--Name Violation 15:35, 24 July 2010 (UTC)
- This seems GREAT, until you realize that you need your spellcaster in melee range. Bad move. The second issue is that it takes 2 attacks to provide a reliable -1 to the creature, meaning that there are better debuff spells out there. I suppose you could put this onto a mage hand somehow, but at that point, just throw a magic missile and be done with it.--Dmilewski 10:08, 24 July 2010 (UTC)