Golden Rope (5e Creature)
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Tiny beast, unaligned
Armor Class 17
Saving Throws Dex +10
Charge. If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage.
Improved Initiative. The rope has advantage on initiative rolls. If the campaign uses static initiative, it instead gains a +5 bonus to its initiative score.
Legendary Resistance. If the rope fails a saving throw, it can choose to succeed instead.
Powerful Attacks. A weapon attack deals one extra die of its damage when the rope hits with it (included in the attack), and these weapon attacks are magical.
Multiattack. The rope makes three bite attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 piercing damage plus 7 (2d6) poison damage.
Gleaming Dodge. When attacked by a creature it can see, the rope halves the damage it takes—unless the damage is necrotic.
The rope can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The rope regains spent legendary actions at the start of its turn.
Detect. The rope makes a Wisdom (Perception) check.
Withdraw. The rope uses the Disengage action, and moves up to half its speed.
Attack (Costs 2 Actions). The rope moves up to half its speed and makes a bite attack.
This is a rope with the golden monster template applied to it. Like most golden monsters, this rope likely attained its power through the blessing of a sage or a great fairy.
- Rope, the more common variety of rope
- Flashing rope, another form of magically-enhanced rope
- Golden tektite, another kind of golden monster
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