Resurrección Examples (Bleach Supplement)
Resurrección Examples[edit]
You're free to create, use, and add your own Resurrección examples.
Ira[edit]
- Rage Enhancement
While in Media Etapa, rage causes you to grow in power. When you take damage from a creature unwillingly, you gain a +1 bonus to your AC, saving throw DCs, and attack and damage rolls to a maximum equal to your Charisma modifier, and half as much of a bonus to your size category unless you are charmed, frightened, stunned, or unconscious. You must spend 2 Reiryoku at the end of each turn to maintain this feature.
- Enrage, Ira
While in Resurrección, you gain Rage Enhancement's maximum bonus, and its bonus applies to Hierro's damage reduction if you have said feature. You must spend 1 additional Reiryoku at the end of each of your turns to maintain this feature (3 total).
- El Gigante de la Ira
While in Segunda Etapa, Rage Enhancement's bonus applies to any saving throws you make. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (5 total).
Los Lobos[edit]
- Pack Mate
While in Media Etapa, your Hollow Zanpakuto transforms into an independent Arrancar. This creature is mechanically identical to you, but spends your Reiryoku and can not use your Hollowfication, Zanpakuto, Schrift, or Fullbring features. You must spend 3 Reiryoku at the end of each turn to maintain this feature.
- Give Chase, Los Lobos
While in Resurrección, your Hollow Zanpakuto transforms into two your pistols. Each pistol is a simple ranged weapon that has the ranged (150/600) and light properties and deals 2d6 + half your level + your Dexterity modifier piercing damage on a hit. You must spend 1 Reiryoku at the end of each turn to maintain this feature (4 total).
- Cero Metralleta
- When you make an attack with your Hollow Zanpakuto, you may instead use Cero if you have said feature.
- Colmillo
- As a bonus action for 1 Reiryoku, either or both of your Hollow Zanpakuto become simple melee weapons and lose the ranged property until you end this effect at will.
- Revólver de Los Lobos
While in Segunda Etapa, you can make ranged attacks with your Hollow Zanpakuto even when you are not wielding them. You must spend 1 additional Reiryoku at the end of each of your turns to maintain this feature (5 total).
- Lobos Creation
- As a bonus action for 5 Reiryoku, you can create a nameless hollow anywhere within your reach. You control these hollows and they act on your turn. These hollows are immune to bludgeoning, piercing, and slashing damage and one other damage type of your choice, and when one of these hollows dies, which you may cause to happen at will, every creature within 10 ft. of the hollow must make a Dexterity saving throw. On a failure, a creature takes 2d6 + your level + your Constitution modifier force damage. On a success, a creature takes half as much damage.
Arrogante[edit]
- Senescencia
While in Media Etapa, you control the acceleration of time around yourself. You gain a bonus to your AC, Dexterity saving throws, saving throw DCs, and attack rolls equal to your proficiency bonus. You must spend 3 Reiryoku at the end of each turn to maintain this feature.
- Geriatría
- As an action for 1 Reiryoku, you may cause your surroundings to rapidly age. Any creatures you are grappling must make a Constitution saving throw. On a failure, they advance in age unless they are immune to the effects of aging. If they have the Runaway Child or Raucous Youth Sideshow Perks, they lose it. If they lack it, they gain the Spry Senior or Wily Elder Sideshow Perk. If they have both, they become paralyzed by their old age. If they are paralyzed by their old age, they age to dust. This lasts until you become unconscious or are reduced to 0 hit points. On a success, they lose 1 Reiryoku point, or fail anyway if they can not or choose not to. This can only effect a creature once per round.
- Decay, Arrogante
While in Resurrección, you are surrounded in the rot of infinite time. When a creature enters or starts its turn in your Reiatsu radius, save for any space you occupy, while it is released, it must make a Dexterity saving throw. On a failure, one of their body parts takes necrotic damage equal to your level + your Constitution modifier at the beginning of each of its turns. Objects automatically take this damage. If the chosen body part is destroyed by this effect, but not by any other source, all adjacent body parts, including any body parts of other creatures touching the affected part, gain this effect. If you are targeted by this effect's saving throw, you automatically fail its saving throw. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (5 total).
- Respira
- As an action for 3 Reiryoku, your Senescencia radiates out from you as a dark cloud. Until the beginning of your next turn, your Reiatsu radius is doubled and the area becomes heavily obscured.
- Gran Caída
- As an action for 5 Reiryoku, you may release a wave of Senescencia, extending its effects in a cone with a length equal to 5 times your proficiency bonus ft. originating from you until the end of your turn.
- Destino Arrogante
While in Segunda Etapa, Respira and Gran Caída cost 0 Reiryoku and can be used as a bonus action. You must spend 5 additional Reiryoku at the end of each of your turns to maintain this feature (10 total).
Tiburón[edit]
- Ola Azul
While in Media Etapa, when you make a melee attack with your Hollow Zanpakuto, you may instead fire a bolt of energy from its tip, making a ranged attack with a range of 40/80 feet. You must spend 1 Reiryoku at the end of each turn to maintain this feature.
- Hunt, Tiburón
While in Resurrección, you gain total control over water. When you start your turn at least half submerged in water, you gain 1d4 temporary Reiryoku. Any temporary Reiryoku gained from this feature is lost when Resurrección ends and can not be spend maintaining features. You must spend 1 additional Reiryoku at the end of each of your turns to maintain this feature (2 total).
- Hirviendo
- As a reaction when you would take damage from water, such as most sources of cold damage, you may instead regain 1d4 temporary Reiryoku.
- La Gota
- When you make a ranged attack with your Zanpakuto, you may spend 4 temporary Reiryoku from this feature to double the attack's damage.
- Cascada
- As an action for 10 temporary Reiryoku from this feature, you may release a torrent of water. Every creature in a cone with a length equal to 5 times your proficiency bonus ft. originating from you must make a Constitution saving throw. On a failure, they take bludgeoning damage equal to twice your Zanpakuto's damage. On a success, they take half as much damage. Additionally, any flames within 30 feet of the cone are extinguished.
- Dientes de Tiburón
While in Segunda Etapa, you become immune to lightning damage, and can use Hirviendo whenever you take lightning damage. Additionally, your Hollow Zanpakuto's reach and range double, La Gota and Cascada can use any Reiryoku, and Cascada's cost is halved. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (5 total).
Gamuza[edit]
- Doble
While in Media Etapa, you become Small. As an action, you may spit on a creature within your reach, causing them to regain 1d4 hit points. You must spend 1 Reiryoku at the end of each turn to maintain this feature.
- Cero Doble
- As a reaction when an attack that costs Reiryoku and deals to make and deals force damage on a hit misses you, or when you succeed on a saving throw that costs Reiryoku to cause and deals force damage on a failure, you may swallow it, causing the effect to fail and regaining half as much Reiryoku as it cost, and you may use Cero as part of the same reaction if you have said feature.
- Praise, Gazuma
While in Resurrección, your size becomes Large. When you cause another creature to regain hit points from your spit, they regain twice as many hit points. You must spend 1 additional Reiryoku at the end of each of your turns to maintain this feature (2 total).
- Lanzador Verde
- As an action for 5 Reiryoku, you may make a thrown attack with your Hollow Zanpakuto like a drill with a range of 40/80 feet. This attack deals twice your Hollow Zanpakuto's damage, and this damage can not be reduced.
- Lanza de Luz Gamuza
While in Segunda Etapa, your Hollow Zanpakuto deals twice as much damage, all of which counts as radiant damage. Additionally, Lanzador Verde costs 0 Reiryoku and is a ranged attack that uses your Hollow attack modifier. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (4 total).
Murciélago[edit]
- Vacío
While in Media Etapa, you retain a fraction of your monstrous Hollow nature, granting you a number of Pure Hollow Abilities equal to your Wisdom modifier. You must spend 2 Reiryoku at the end of each turn to maintain this feature.
- Imprison, Murciélago
While in Resurrección, any damage you take is decreased by your proficiency bonus, you gain a bonus to your damage rolls equal to your proficiency bonus, and you gain a flying speed equal to your walking speed. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (4 total).
- Luz de la Luna
- As an action for X Reiryoku, you may shape your spiritual pressure into a blazing spear. Each spear has the finesse and thrown (range 20/40) property, deals 1d8 + your level + your Dexterity modifier piercing damage on a hit while being wielded in two hands, or 1d6 + your level + your Dexterity modifier slashing damage while being wielded in one hand. These spears disappear when Resurrección ends.
- Tormenta de Murciélago
While in Segunda Etapa, any damage you take is decreased by your level, and you gain a bonus to your damage rolls equal to your level. Additionally, you gain a prehensile tail that can be used to hold items, make unarmed strikes, and grapple creatures. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (6 total).
- Lanza del Relámpago
- When you make a thrown attack with a spear created by Luz de la Luna, you may spend 5 Reiryoku to also release an upward wave of energy. Every creature in a radius with a length equal to 5 times your proficiency bonus ft. of the spear must make a Constitution saving throw. On a failure, they take force damage equal to twice your Hollow Zanpakuto's damage. On a success, they take half as much damage.
Santa Teresa[edit]
- Enhanced Hierro
While in Media Etapa, any damage you take is reduced by your level. Additionally, your Hollow Zanpakuto is attached to your arm by a chain, allowing you to return it to your hand as a bonus action. You must spend 2 Reiryoku at the end of each turn to maintain this feature.
- Pray, Santa Teresa
While in Resurrección, you gain two additional sets of arms. At will for 1 Reiryoku, you may regrow one of these arms if it has been destroyed. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (4 total).
- Pinza
- As a bonus action for 1 Reiryoku, you may create a scythe-like weapon in one of your hands. Each pinza is a simple weapon with the light and reach properties that deals 1d12 + your level + your Strength modifier slashing damage on a hit.
- Santa Teresa Guadaña
While in Segunda Etapa, each of your wrists bear a pinza, allowing your unarmed strikes to count as an attack with a pinza. When you take the Attack action, you may spend 1 Reiryoku to make an attack with a pinza that you have not made an attack with on that action. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (6 total).
Pantera[edit]
- Zanpakuto Claws
While in Media Etapa, on a hit with an unarmed strike, you may choose to deal your Hollow Zanpakuto's damage instead of your normal unarmed strike's damage. Once on each of your turns when you attack with a claw using the Attack action, you can make one additional claw attack as part of the same action. Additionally, you gain a climbing speed equal to your walking speed. You must spend 1 Reiryoku at the end of each turn to maintain this feature.
- Grind, Pantera
While in Resurrección, any damage you take is decreased by your level, and you gain a bonus to your damage rolls equal to your level. You must spend 3 additional Reiryoku at the end of each of your turns to maintain this feature (4 total).
- Garra de la Pantera
- When you make a melee attack with your Hollow Zanpakuto, you may spend 2 Reiryoku to instead make a ranged attack with a range of 40/80 feet.
- Desgarrón
- When you make an attack with your Hollow Zanpakuto, you may spend 10 Reiryoku to also release a wave of energy. Every creature in a cone with a length equal to 5 times half your proficiency bonus ft. originating from you must make a Dexterity saving throw. On a failure, they take slashing damage equal to twice your Hollow Zanpakuto's damage. On a success, they take half as much damage.
- Pantera Destrucción
While in Segunda Etapa, the range and damage of Garra de la Pantera and Desgarrón are doubled. Additionally, you gain two prehensile tails that can be used to hold items, make unarmed strikes, and grapple creatures. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (6 total).
Trepadora[edit]
- Hexapod
While in Media Etapa, you gain four smooth tentacles that sprout from your back that can be used to hold items, make unarmed strikes, and grapple creatures. You must spend 1 Reiryoku at the end of each of your turns to maintain this feature.
- Strangle, Trepadora
While in Resurrección, you gain four additional tentacles (8 total). You must spend 1 additional Reiryoku at the end of each of your turns to maintain this feature (2 total).
- Lanza Tentáculo
- As a bonus action for 1 Reiryoku, your tentacles gain 5 additional feet of reach until the beginning of your next turn.
- Jaula Tentáculo
- When you take the Attack action, you may spend 1 Reiryoku to make an unarmed strike with a tentacle that you have not made an attack with on that action.
- La Hélice
- As an action for 1 Reiryoku, you may make an unarmed strike with a tentacle against every creature within your reach.
- Hierro Virgen
- As a bonus action for 1 Reiryoku, your tentacles deal your Hollow Zanpakuto's damage on a hit instead of your normal unarmed strikes' damage.
- Trepadora Sed
While in Segunda Etapa, Lanza Tentáculo, Juala Tentáculo, La Hélice, and Hierro Virgen cost 0 Reiryoku. You must spend 1 additional Reiryoku at the end of each of your turns to maintain this feature (3 total).
Zangetsu[edit]
- White Zangetsu
While in Media Etapa, Zangetsu's blade widens drastically, taking on the appearance of a short knife blade. Your Hollow Zanpakuto deals twice as much damage. Additionally, your Hollow Zanpakuto is attached to your arm by a chain, allowing you to return it to your hand as a bonus action. You must spend 1 Reiryoku at the end of each turn to maintain this feature.
- Getsuga Jujisho
- As a bonus action for 10 Reiryoku, you may release a wave of energy. Every creature in a cone with a length equal to 5 times half your proficiency bonus ft. originating from you must make a Dexterity saving throw. On a failure, they take force damage equal to twice your Hollow Zanpakuto's damage. On a success, they take half as much damage.
- Fight, Zangetsu
While in Resurrección, Zangetsu's large blade focuses down into a thin, black sword blade. Your Hollow Zanpakuto deals twice as much damage. You must spend 1 additional Reiryoku at the end of each of your turns to maintain this feature (2 total).
- Wrapped Getsuga
- As a bonus action for 10 Reiryoku, you may wrap your Hollow Zanpakuto in the energy of your Getsuga Jujisho. Until the end of your turn, your Hollow Zanpakuto deals additional force damage equal to its normal damage on a hit. On a miss, the target still takes half as much force damage unless they have Evasion.
- Final Getsuga Tensho
While in Segunda Etapa, Zangetsu covers your body as black cloth wrappings, and your hair grows and darkens. Getsuga Jujisho's cost is reduced to 5 Reiryoku. You must spend 2 additional Reiryoku at the end of each of your turns to maintain this feature (4 total).
- Mugetsu
- When you make an attack with your Hollow Zanpakuto, you may spend 5 Reiryoku to also release an upward wave of energy. Every creature in a cone with a length equal to 5 times your proficiency bonus ft. originating from you must make a Constitution saving throw. On a failure, they take force damage equal to twice your Hollow Zanpakuto's damage. On a success, they take half as much damage.
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