Renewal (5e Spell)

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Renewal
9th-level Necromancy (ritual)
Casting time: 1 hour
Range: Touch
Components: V, S, M (A powder composed of diamond, emerald, ruby, and sapphire dust worth at least 5,000 gp, which the spell consumes and a vessel worth at least 2,000 gp that has a seal-able lid and is large enough to hold the target, such as a huge urn, coffin, mud-filled cyst in the ground, or crystal container. This vessel is to be filled with saline)
Duration: Instantaneous


This spell is a revision and fusion of the spells ‘Sequester’ and ‘Clone’ that together enact healing on the target that rivals even the most powerful of cleric spells.

The target can be any creature that has 5 hp or lower and is stable, they are placed in the vessel which is sealed and then subject to subject to the effects of ‘Sequester’ to further insulate them from danger. Within a modified ‘Clone’ spell activates, the targets body being used as the baseline for the spell which instead of growing an inert duplicate grows new tissue within and onto the target while preserving their soul and memories. The result is that the target is restored to full bodily health, maimed limbs and missing organs are all regrown and any diseases or otherwise incurable aliments are removed.

The process takes up to 60 days (DM’s choice) depending on the extent of the injuries the target sustained, during which they invisible and can’t be located through divination or divine means.

When the target is fully healed the spell ends.

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