Recharger Pistol, Hyperbreeder (Fallout Supplement)

From D&D Wiki
Jump to navigation Jump to search
Standard

1

PL 7 MF Breeder 1/shot Handgun (Personal Firearms Proficiency)

Damage 2d6 Magazine 10 Special
Critical 20 Size Medium
Damage Type Energy Weight 7 pounds
Range Increment 40 feet Purchase DC 14 TU/140 Caps
Rate of Fire S, A Restriction Very Rare, West Coast

Description[edit]

The hyperbreeder is a recharger pistol that was modified to act as an automatic weapon. Its slight increase in damage along with quicker recharge rate and faster fire rate is somewhat mitigated by its half-sized magazine, the result of removing the right MF breeder. In place of the MF breeder is a four tubes extending from the receiver all the way to the barrel. It also sports a darker but cleaning look.

d20 Modern Rules[edit]

The hyperbreeder MF breeder is capped at 10 shots, but is capable of regenerating. After all 10 shots have been fired, they regenerate at a rate of 3 per round so long as the pistol was not used that round.

This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls.

Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of smoking ash, but all armor, weapons, and equipment on the body remain undamaged.

The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.

Weapon Mods/Variants[edit]

Combat Sights
Damage Bonus, Energy Pistol

Craft/Repair[edit]
  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The hyperbreeder can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A hyperbreeder can be repaired with mechanical parts with a Repair check. Alternatively, another recharger pistol (regular or hyperbreeder) can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other laser weapons for parts if the feat is possessed.



Back to Main PageD20 ModernEquipment
Back to Main PageD20 ModernCampaign SettingsFalloutEquipmentWeaponsEnergy WeaponsLaser Pistol

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png