Prawn Suit (5e Equipment)

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Large vehicle (exo-suit)


Creature Capacity: 1 pilot
Cargo Capacity: 1/2 ton
Travel Pace: User's Speed
Cost:
Weight: 1 ton


STR DEX CON INT WIS CHA
20 (+5) 10 (+0) 10 (+0) 0 0 0

Damage Immunities poison, psychic



Enameled Glass (Plasteel-Reinforced)

Armor Class 20
Hit Points User's hit point maximum


A mech used for exploring harsh and inhospitable places.

One must either have built the prawn suit themselves or succeed on a DC 20 Intelligence (Investigation) check to start learning how to pilot it. Afterwards, they must practice operating it over the course of a long rest in order to gain proficiency with the suit, similar to attunement. One can gain proficiency in a different way as per the DM's discretion.

A prawn suit has the following features:

Steady. The suit can traverse through water and other hazardous environments as though they were difficult terrain.

Prehensile. A prawn has 2 hands, and can use items as normal.

Protective Wear. Any attack, spell, or other effect that would affect the operator instead affects the prawn suit.

Repairing. When the suit's pool of hit points is depleted, the prawn suit is broken, and the operator can use a reaction to exit. A broken prawn suit can be repaired over the course of a long rest with tinker's and/or smith's tools. The prawn suit counts as a construct for the purpose of healing and spell effects.

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