Prairie Ogre (5e Creature)

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Prairie Ogre[edit]

Huge giant, typically chaotic neutral


Armor Class 16 (natural armor, shield)
Hit Points 115 (10d12 + 50)
Speed 40 ft.


STR DEX CON INT WIS CHA
25 (+7) 8 (-1) 20 (+5) 10 (+0) 15 (+2) 13 (+1)

Saving Throws Str +11, Con +9
Skills Perception +6, Survival +6
Senses passive Perception 16
Languages Prairie Giant
Challenge 9 (5,000 XP)


Hollow Bones. The ogre cannot sink in water naturally and must make a DC 24 (Athletics) check to attempt to submerge.

Homonculi Nature. The ogre is considered both a Giant and Monstrosity.

Keen Hearing. The ogre has advantage on Wisdom (Perception) checks that rely on hearing.

Rampage. When the ogre reduces a creature to 0 hit points with a melee attack on its turn, the ogre moves up to half its speed and makes a war scythe attack.

Reckless. At the start of its turn, the ogre can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Sure-Footed. The ogre has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

ACTIONS

Multiattack. The ogre makes one war scythe attack, one kick attack, and one stomp attack.

Scythe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 7) slashing damage.

Kick. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed a DC 16 Strength saving throw or be knocked prone.

Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone target. Hit: 27 (3d12 + 7) bludgeoning damage.

REACTIONS

Unbridled Fury. In response to being hit by a melee attack, the ogre can make one melee weapon attack with advantage against the attacker.

Common, prairie, or Ni'khari ogres are by a substantial margin the most successful kind of giant in Kaimere bar none, in no small part due to their massive populations, proportionate to their relatives and size. Common ogres are descended almost entirely from stock that expressed exclusively titanosaur-mimicking morphology, although minute traces of boar and palaeoloxodon are found. This titanosaur base has such extreme pneumasticity that they can actually, despite their size, have quite human proportions, all be it with both longer legs and more squat, stout feet. Few prairie ogres retain derived external characteristics, other than the pneumatic torso and skeleton and derived air sacs as these traits allow them to reach their massive sizes, even among their kin. While they do have osteoderms, they are beneath the skin, much like a sloth, and only a few, particularly older men, have external osteoderms and these mostly act as mineral reserves over defense. Having said that, there is an element of sextual selection with regards to external armor, as ogre women prefer these armored men when choosing a lover. The reason that prairie ogres don't resemble their ancestors is due to their strong and healthy populations, whereas hill and forest ogres look much more derived because of their smaller populations.
Prairie giants are much more social than the Shu and other peoples who encounter them in the wild may first believe: While they seem stoic, much like elephants their language is primarily infrasonic, meaning it is too low frequency for human ears to hear, and thus we only hear a fraction of what is actually being said. They may only travel in small family groups, but they infrasonically keep in touch with other bands within a few miles and congrigate every few days to trade. This has led to the Shu believe that they instinctively or even magically can find each other, when often in reality the ogres had been planning a meeting for several days. Despite the designation, they are not restricted to the Houze Prairie, being found in Ni'khari prairies, forests and deserts along with those of northern Arvel and northern Kairul: they simply have their highest populations on the Prairie. Much like the titanosaurs they are so derived from, the very traits that allow them to attain their massive sizes come at a severe cost of their cold tolerance and any climate colder than subtropical[1] can lead to congestion and respiratory infection. As it stands, they are fantastic at shedding heat, but even tropical mountains they cannot stay in long for fear of sickness.

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  1. [See here for a general understanding]