Power Word: YEET (5e Spell)

From D&D Wiki

Jump to: navigation, search
Jester.jpg
April Fools!
This content is not designed for use in regular games, and may affect overall balance and gameplay. Take caution when using this material.
Power Word: YEET
9th-level Transmutation
Casting time: 1 action
Range: 120 feet
Components: V, S, M (A small stone or similar projectile)
Duration: Instantaneous


You take a small item, such as a stone, a dagger, or a similarly sized projectile in your hand and hurl it with cosmic force at a creature that you can see. Pick a creature within range. The creature must make a Dexterity saving throw. The creature takes 10d12 force damage and 10d12 bludgeoning damage on a failed throw, and half as much on a successful one. If your character has devoted themselves to the Power of YEET, then they may use any object they can pick up with one hand, including, but not limited to: chairs, small tables, doors, plates, shields, shortswords, longswords, maces, and goblins.

4.00
(5 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard

Home of user-generated,
homebrew pages!


Advertisements: