Police Officer (FMA Supplement)
From D&D Wiki
Saving Throws Str +3, Dex +5
Calm Precision. The officer gains a +1 bonus to damage rolls when making ranged or thrown attacks with weapons (included in attack). At the beginning of each of their turns, they may take aim. Until the beginning of their next turn, their movement speed drops to 0, they ignore the loading quality of weapons they are proficient with, and they gain a +1 bonus to ranged attack rolls.
Tactical Stance. While wielding a firearm and no melee weapon, the officer gains a +1 bonus to their AC and damage rolls (included in AC and attack).
Action Surge (1/Short or Long Rest). On their turn, the officer takes an additional action and bonus action.
Steady Aim (3/Short or Long Rest). As a bonus action, the officer gains the following on all attacks against a creature they can see that is within range of a ranged weapon they are wielding until the end of their turn:
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Automatic Pistol. Ranged Weapon Attack: +5 to hit, range 50/150 ft., one target. Hit: 10 (2d6 + 3) piercing damage. Must be reloaded after 15 shots.
Second Wind (1/Short or Long Rest). As a bonus action, the officer regains 8 (1d10 + 3) hit points.
It is a common statement that while other countries have a military, the Amestrian military has a county. Police officers are low ranking soldiers, going through the same baseline training and answering to the same chain of command.