Plumazotl (5e Creature)
Plumazotl[edit]
Medium monstrosity, neutral good Armor Class 12
Skills Performance +4 Innate Spellcasting. The plumazotl's innate spellcasting ability is Charisma (spell save DC 12). The plumazotl can innately cast the following spells, requiring no material components: At will: endure elements, light Keen Sight. The plumazotl has advantage on Wisdom (Perception) checks that rely on sight. Magic Resistance. The plumazotl has advantage on saving throws against spells and other magical effects. ACTIONSBeak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Plumazotl are great bird-like creatures of pure pluma, said to have been created by the greatest plumaweaver in history before he was smitten by Qotal for his misuse of his gift. Most plumazotl obsess over wonder, filling their solitary nests with trinkets gathered from their surroundings and fetishes formed from their innate magic as they gather all the juicy secrets in their immediate vicinity. It is for this reason that some adventurers seek them out, trading news of distant lands and exciting happenings for crucial information. Some humans hunt plumazotl for their feathers, which can be fashioned into all manner of forms through featherweaving, but for most the plumazotl is simply too fast, too hard to injure, and has too many spells at its disposal. Variant: Greater PlumazotlA greater plumazotl has reached its maximum size, becoming much more physically powerful, and slightly more magically gifted. A greater plumazotl has a CR of 3 (700 XP), is Large, has 39 (6d10 + 6) hit points, and gains the following actions: Multiattack. The plumazotl makes three attacks: one with its beak and two with its claws. In place of its beak, it can use Wing Attack. Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage. Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. Wing Attack (Recharge 5-6). The plumazotl beats its wings. Each creature within 15 feet of the plumazotl must succeed on a DC 12 Dexterity saving throw or take 9 (2d6 + 2) bludgeoning damage and be knocked prone. The plumazotl can then fly up to 15 feet. |
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