Phase 1 Recon Clone Armor (5e Equipment)
Phase 1 Recon Clone Armor[edit]
Rarity | Armor Class (AC) | Strength | Stealth | Weight |
---|---|---|---|---|
Uncommon | 12 + Dexterity Modifier | — | Special | 20 lb. |
Recon clone armor consist of light weight armor made from plastoid material. As well as surveillance and stealth gear. Recon clone armor usual was painted to blend in with the surroundings. A plastoid helmet protects the clone from smoke, and seals in the helmet enough to provide air for 1 hour of space walk. The boots of the armor are magnetic if the user wishes them to be, attaching them to metal even upside down. On the arms of the suit is a radio transmitter, giving the user a radio range of 5 miles to any person who has the same type of device.
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Camouflage[edit]
Choose one biome Arctic, Coastal, Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Underwater, Urban. You gain advantage on stealth if your camouflage matches the biome you are in. You cannot change the camouflage after applied.
Thermal Vision[edit]
You gain advantage on perception checks that involve sight while wearing this armour. You have darkvision on any creature with a body temperature higher then its surroundings up to 60 feet. In addition, said creature cannot hide from you as long as they are in your line of sight.