Persona User (5e Subclass)
Persona User[edit]
Sorcerous Origin
I am thou, Thou art I. A Persona is a manifestation of one's darker self that they have accepted, revealed or been awakened to. They typically take the form of mythological or historical figures, but they may also take the form of fictional characters. While most personas are human, some are animals, and theoretically one could even have an inanimate object as a persona. A persona may go rogue if it is denied or hidden by the user.
Persona Template[edit]
Personas will be created on demand. Here is the template, you can create it for yourself or you can tell me it's identity and I'll create it for you. Submit them on the talk page before adding it to the actual page plz.
1st level,[edit]
Resistance to 1-3 damage types, vulnerability to one less than the number of resistances. If you have resistance to a damage type from one of the following sets, you must have vulnerability to one from that set or one with a lower number as well. This applies to the lowest-set resistance. The resistances and weakness should fit with your persona.
Sets are as follows:
- Set 1 Bludgeoning, Piercing and Slashing damage.
- Set 2 Cold, Fire, Poison and Necrotic damage.
- Set 3 Lightning, Force, and Radiant damage.
- Set 4 Psychic, Acid, and Thunder damage.
Also first level, Persona weapon[edit]
Starting at 1st level, you gain a magical weapon. It can be summoned or dismissed as a bonus action. If it has the Light property, you gain 2 of it. It has the Soulbound property, meaning you can use your charisma modifier for attack and damage rolls with it. Also, you are proficient with it.
Expanded spell list[edit]
One spell of each level from 1-5. You know these spells and always have them known and prepared. They don't count against your maximum spells known. The spells should fit with your persona.
6th level, proficiency in Wisdom saves[edit]
It's universal.
14th level, any[edit]
Any feature appropriate for 14th level may be a 14th level feature.
18th level, ultimate persona[edit]
Your persona's identity changes, and you gain 5 new spells on your expanded spell list- one of each level 1 through 5. Also, you can change one resistance you have into an immunity, give yourself a new resistance, or remove a vulnerability. You may also upgrade an immunity into an Absorbancy (You regain hit points equal to half the damage you would have taken) or a Reflection (The attacker takes the damage you would have taken, even if they are resistant or immune to the damage). You may do this three times.
List of Personas[edit]
Moro[edit]
Claws of the Wolf[edit]
Starting at 1st level, as a bonus action you can summon or dismiss a pair of Clawed Bracers that have the Soulbound property, meaning you can use your Charisma modifier for attack and damage rolls with these weapons. You are considered proficient with them.
Guardian of the Forest[edit]
Starting at 1st level, you gain resistance to Poison and Bludgeoning damage. However, you gain vulnerability to Piercing damage.
Expanded Spell List[edit]
You gain an expanded spell list, unlike other sorcerers. These spells count as Sorcerer spells for you, and they are always prepared, and do not count against the number of spells you know or have prepared.
1st level. Conjure Spirit Wolf
2nd level. Gust of Wind
3rd level. Wind Wall
4th level. Dominate Beast
5th level. Reincarnate
Strength of Heart[edit]
Starting at 6th level, you become proficient in Wisdom saving throws.
Boon of the Wild[edit]
Starting at 14th level, when you cast a spell from your expanded spell list, you regain sorcery points equal to half of your proficiency bonus. You must finish a long rest before you receive this benefit again.
Second Awakening: Fenrir[edit]
Starting at 18th level, Moro transforms into Fenrir. You gain resistance to Slashing and Necrotic damage, and you stop having vulnerability to Piercing damage. Also, the following spells are added to your Expanded Spell list:
1st level. Hunter's Mark
2nd level. Bestow Curse
3rd level. Conjure Animals
4th level. Blight
5th level. Commune with Nature
Mara[edit]
Penetrating Weapon[edit]
Starting at 1st level, as a bonus action you can summon or dismiss a Boar Spear that has the Soulbound property, meaning you can use your Charisma modifier for attack and damage rolls with this weapon. You are considered proficient with it.
Ward of Mara[edit]
Starting at 1st level, you become resistant to Necrotic and Poison damage, however you become vulnerable to Cold damage.
Expanded Spell List[edit]
1st level. Splashing Spit
2nd level. Enlarge/Reduce
3rd level. Slimebolt
4th level. Black Tentacles
5th level. Blinding Flash
Unwavering Will[edit]
Starting at 6th level, you gain proficiency in Wisdom saving throws.
Maralagidyne[edit]
Starting at 14th level, you can increase the power of some spells. When you cast a sorcerer spell of 1st through 9th level that deals Fire damage, you can deal maximum damage with that spell.
The first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.
Second Awakening: Shiva[edit]
Starting at 18th level, Mara transforms into Shiva. You gain Immunity to Lightning and Necrotic damage, and the following spells are added to your expanded spell list:
1st level. Light Drive
2nd level. Protection from Arrows
3rd level. Lightning Bolt
4th level. Banishment
5th level. Lightning Spear
Vahagn[edit]
Sword of the Dragon Reaper[edit]
Starting at 1st level, as a bonus action you can summon or dismiss a Longsword that has the Soulbound property, meaning you can use your Charisma modifier for attack and damage rolls with this weapon. You are considered proficient with it.
Warrior of Courage[edit]
Starting at 1st level, you gain resistance to Lightning and Force damage. However, you gain vulnerability to Poison damage.
Expanded Spell List[edit]
You gain an expanded spell list, unlike other sorcerers. These spells count as Sorcerer spells for you, and they are always prepared, and do not count against the number of spells you know or have prepared.
1st level. zephyr strike
2nd level. Find Steed
3rd level. Beacon of Hope
4th level. Mordenkainen's Faithful Hound
5th level. holy weapon
Strength of Heart[edit]
Starting at 6th level, you become proficient in Wisdom saving throws.
Boon of the Dragon Reaper[edit]
Starting at 14th level, all of your attacks and spells made against dragons have advantage, and you have advantage on saving throws against attacks made by dragons.
Second Awakening: Ahura Mazda[edit]
Starting at 18th level, Vahagn transforms into Ahura Mazda. You gain Lightning absorption, and you gain resistance to Piercing and Slashing damage. Also, the following spells are added to your Expanded Spell list:
1st level. Shield of Faith
2nd level. Spiritual Weapon
3rd level. Call Lightning
4th level. find greater steed
5th level. Destructive Wave
Shenlong[edit]
Fang of the Great Dragon[edit]
Starting at 1st level, as a bonus action you can summon or dismiss a Spear that has the Soulbound property, meaning you can use your Charisma modifier for attack and damage rolls with this weapon. You are considered proficient with it.
Blessing of the Wish-Granter[edit]
Starting at 1st level, you gain resistance to Slashing and Piercing damage. However, you gain vulnerability to Psychic damage.
Expanded Spell List[edit]
You gain an expanded spell list, unlike other sorcerers. These spells count as Sorcerer spells for you, and they are always prepared, and do not count against the number of spells you know or have prepared.
1st level. Healing Word
2nd level. Lesser Restoration
3rd level. Beacon of Hope
4th level. Control Water
5th level. Commune With Nature
Strength of Heart[edit]
Starting at 6th level, you become proficient in Wisdom saving throws.
Fortune of the Dragon[edit]
Starting at 14th level, all of your attacks and spells made against dragons have advantage, and you have advantage on saving throws against attacks made by dragons.
Second Awakening: Ryujin[edit]
Starting at 18th level, Shenlong transforms into Ryujin. You gain resistance to Bludgeoning damage, and you lose your weakness to Psychic damage. Also, the following spells are added to your Expanded Spell list:
1st level. Find Familiar
2nd level. dragon's breath
3rd level. Spirit Guardians
4th level. find greater steed
5th level. Reincarnate
Back to Main Page → 5e Homebrew → Character Options → Subclasses