PPK12 Gauss Pistol (Fallout Supplement)

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Standard
Standard
BOS

1 2

PL 6 2mm EC 1/shot Handgun (Personal Firearms Proficiency)

Damage 2d10 Magazine 12 Box
Critical 20 Size Medium
Damage Type Ballistic Weight 5 pounds
Range Increment 50 feet Purchase DC 17 TU/170 Caps
Rate of Fire S Restriction Rare, Midwest, West Coast

Description[edit]

Renown throughout the wasteland and pre-war world, the PPK12 Gauss Pistol is an engineering marvel of German design. Utilizing powerful electromagnets, it generates an electromagnetic field powerful enough to propel rounds at speeds capable of punching through almost any armor. While expensive, the PPK12 has unrivalled range, accuracy, and damage compared to other non-energy handguns, storing a generous amount of ammunition. The ammunition itself is rare and hard to find in the wasteland, necessitating the use of sidearms with more commonly found ammunition when facing threats undeserving of the high-penetration lethality that the 2mm EC round provides against all opposition. Externally, the PPK12 looks similar to an automatic pistol with the exception of the distinctive electromagnetic fins along the barrel. When fired, the 2mm EC rounds leave an unmistakable spiral trail of ionized particles.

d20 Modern Rules[edit]

This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls.

Due to its speed and penetrating power, the PPK12 Gauss Pistol imparts a +1 equipment bonus to attack rolls and ignores 4 points of hardness and DR not provided by magic or force fields.

Weapon Mods/Variants[edit]

Combat Sights
Damage Bonus, Energy Pistol
Extended Magazine, Box
Magnetic Accelerator
Scope, Handgun

  • Brotherhood of Steel (Variant): The BOS variant uses the same stats as the regular PPK12 gauss pistol (including its ability to be modded), except it gains a +1 equipment bonus to Initiative due to expert recalibration techniques and the price increases by +1/+10... and also any BOS members who see you wielding it will attack you on sight unless you're also a member.
Craft/Repair[edit]
  • Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The PPK12 gauss pistol can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
  • Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A PPK12 gauss pistol can be repaired with mechanical parts with a Repair check. Alternatively, another PPK12 gauss pistol can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other gauss weapons for parts if the feat is possessed.



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