Outer Heaven Scorpion (Metal Gear Supplement)
From D&D Wiki
Outer Heaven Scorpion[edit]
Tiny beast, unaligned Armor Class 15 (natural armor)
Saving Throws Dex +5, Con +5 Pack Tactics. The scorpion has advantage on an attack roll against a creature if at least one of the scorpion's allies is within 5 feet of the creature and the ally isn't incapacitated. Spider Climb. The scorpion can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ACTIONSSting. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and the target must make a DC 15 Constitution saving throw. On a failure, they take 5 (1d4 + 3) poison damage and are poisoned for 1 minute. On a success, they take half as much damage. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.
|
Unique to the South African deserts upon which Big Boss's fortress Outer Heaven was constructed, the Outer Heaven scorpion is nearly twice the size of an emperor scorpion and five times as venomous. After the fall of Outer Heaven, many were recovered and bred in captivity, either for ecological conservation or to serve the same passive guard duty as their ancestors. |
Back to Main Page → 5e Homebrew → Campaign Settings → Metal Gear (5e Campaign Setting) → Bestiary