Novasurge Plasma Pistol (Fallout Supplement)
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PL 7 SEC 4/shot Handgun (Personal Firearms Proficiency)
Damage | 4d10 | Magazine | 32 Int |
Critical | 18-20 | Size | Medium |
Damage Type | Energy | Weight | 6 pounds |
Range Increment | 20 feet | Purchase DC | 14 TU/140 Caps |
Rate of Fire | S | Restriction | Very Rare, East Coast |
Description[edit]
The Novasurge is a prototype Enclave plasma pistol that deals twice the damage at the cost of twice the small energy cells.
d20 Modern Rules[edit]
This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls.
Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of bubbling green goop, but all armor, weapons, and equipment on the body remain undamaged.
The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.
Weapon Mods/Variants[edit]
Combat Sights
Damage Bonus, Energy Pistol
Extended Magazine, Energy
Magnetic Accelerator
Recycler
Scope, Handgun
Craft/Repair[edit]
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The novasurge plasma pistol can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) An novasurge plasma pistol can be repaired with mechanical parts with a Repair check. Alternatively, another novasurge plasma pistol or Enclave plasma pistol can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other plasma weapons for parts if the feat is possessed.
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