Nobara Kugisaki, Fearsome Womb Arc (Jujutsu Kaisen Supplement)

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Nobara Kugisaki[edit]

Medium humanoid (human), chaotic good


Armor Class 16 (Unarmored Defense)
Hit Points 72 (8d8 + 32)
Speed 40 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 16 (+3)

Saving Throws Dex +6, Cha +6
Skills Acrobatics +6, Intimidation +6, Sleight of Hand +9
Senses passive Perception 11
Languages Common
Challenge 5 (1,800 XP)


Cursed Energy. Nobara has 12 cursed energy which she can use to fuel her abilities. All of her cursed energy is regained at the end of a long rest.

Nail Projectiles. Whenever Nobara would make an unarmed strike, she may spend 1 Cursed Energy to instead hold a nail up in the air with her cursed energy and then hitting it with her hammer, making a ranged cursed energy attack roll with a range of 30/120 ft. This may also be a Melee Cursed Energy Attack Roll while she are within 5 ft of your target. On a hit, she deals 1d6 + 3 piercing damage and the nail is stuck on the target. She spends this nail regardless of the nail hitting or missing it's target. As a bonus action while Nobara is touching a creature that has taken damage from Nail Projectiles, she may make a Charisma check against a DC of 10. On a success, she will regain the nail spent.

A creature may also remove a nail from their body themselves by making a Strength check against her Cursed Energy DC as an action. On a success, the nail is removed.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Resonance Nail When using one nail and her hammer, Nobara can drive the nail through the body part used for Resonance. This attack will always hit. When you deal damage to the doll the target will receive damage based on what part of them is mixed in, using the Resonance Strengths listed below.

BONUS ACTIONS

Martial Arts. After using the attack action, Nobara can make an unarmed strike or an one-handed weapon attack with a bonus action.

Cursed Weapon Enhancement. Nobara can spend up to 3 Cursed Energy to add to her melee weapon damage rolls for 1 minute. Whenever she hits a target with her weapon, it takes extra necrotic damage equal to twice the amount spent.

Cursed Blast of Blows (3 Cursed Energy). After Nobara uses the Attack action, she can perform two unarmed strikes.

Cursed Patient Defense (3 Cursed Energy). Nobara can take the dodge action as a bonus action on her turn.

Cursed Wind Step(3 Cursed Energy). Nobara can take the dodge action as a bonus action on her turn.

REACTIONS

Resonance. When a creature takes slashing or piercing damage within Nobara's reach, she may make a Sleight of Hand check against the enemy's AC(+3 for fine, +6 for strong, +9 for very strong). If she can bypass it, Nobara can grab a part of the enemy of the highest resonance strength she can qualify for and mixes it with her straw doll. After she has mixed the part, she can spend 1 Cursed Energy to activate resonance, enabling her to target the straw doll giving you access to a special attack, which is explained separately, due to it's functions.

image-2024-11-07-215443152.png
Nobara preparing to use her Technique in a battle. [[1]]

Nobara is a confident and brash young woman with an unshakable character. More than anything, Nobara is determined to stay true to herself no matter what. She takes great pride in being both a pretty girl and a strong fighter, refusing to let anyone influence her.

Jujutsu Sorcerer.

Nobara has 4 levels in the Jujutsu Sorcerer class.

Resonance. The following features more detail on Nobara's Resonance.

When using the Resonance Nail action, along with having a body part to utilize, using one nail and Nobara's hammer she can drive the nail through the body part. This attack will always hit. When she deals damage to the doll the target will receive damage based on what part of them is mixed in, which is explained below. This damage overcomes resistances and immunities, and is considered Soul Harming.

Weak Resonance. When Nobara is able to get ahold of a body part such as Hair, Skin, or Blood, she may use resonance with it, dealing 2d6 Necrotic Damage, and giving the target disadvantage on attack rolls until the end of their next turn.

Fine Resonance. When Nobara is able to get ahold of a body part such as Small parts or digits such as fingers, or small amounts of flesh, she may use resonance with it, dealing 5d8 Necrotic Damage, and the target loses all reactions until the end of their next turn.

Strong Resonance. When Nobara is able to get ahold of a body part such as Limbs, like arms and legs, or vital organs, she may use resonance with it, dealing 8d10 Necrotic Damage, and forcing the target to make a Constitution saving throw, on failure, black spikes erupt from the target’s body stunning them for 1 minute. The target can roll the save again at the end of each turn, ending the effect on success.

All stronger effects carry special effects of the ones weaker than it, keeping the duration of the stronger effect.


Tokyo Jujutsu High

Design Note: These features aren't applied to the statblock, as it is up to the GM what would be best for the npc

Nobara knows three enhancements in which she can apply to her cursed technique. A technique cannot have multiple enhancements, nor can one enhancement be applied to multiple techniques.

  • Power Enhancement. Nobara can now spend up to 2 additional cursed energy on the technique to add an additional damage die to the technique per cursed energy spent.
  • Cursed Energy Economy. The cursed energy cost of the technique is now reduced by 2 (to a minimum of 1 cursed energy).
  • Distance Enhancement. Nobara can spend up to 2 additional cursed energy on the technique to add 10 feet to the range per cursed energy spent.

Cursed Techniques. When a feature refers to Nobara's cursed techniques, it refers to Nail Projectiles and Resonance.

Feats. Nobara's feats are:

Cursed Projectiles.

Strong Body.

Improved Durability.

This creature uses the Improved Durability rule.

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