Nightcrawler (5e Creature)

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Nightcrawler[edit]

Gargantuan undead (nightshade), chaotic evil


Armor Class 18 (natural armor; 20 with haste)
Hit Points 264 (16d20 + 96)
Speed 50 ft., burrow 30 ft.


STR DEX CON INT WIS CHA
28 (+9) 10 (+0) 22 (+6) 18 (+4) 18 (+4) 16 (+3)

Saving Throws Wis +10
Skills Insight +10, Perception +16, Stealth +6, Survival +10
Damage Vulnerabilities radiant
Damage Immunities cold, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities exhaustion, poisoned
Senses blindsight 30 ft., darkvision 120 ft., tremorsense 60 ft., passive Perception 26
Languages Undercommon, telepathy 100 ft.
Challenge 19 (22,000 XP)


Innate Spellcasting. The nightcrawler's innate spellcasting ability is Charisma (save DC 17). The nightcrawler can cast the following spells, requiring no material components:

At will: blight, contagion, darkness, detect magic, dispel magic (as a 5th-level spell), haste*, invisibility, see invisibility*
3/day: cone of cold (as a 7th-level spell), confusion, hold monster (as a 5th-level spell)
1/day: finger of death, hold monster (as a 9th-level spell), plane shift

*The nightcrawler casts these spells on itself before combat.

Magic Resistance. The nightcrawler has advantage on saving throws against spells and other magical effects.

Magic Weapons. The nightcrawler's weapon attacks are magical.

Shadow Camouflage. While in dim light or darkness, the nightcrawler has advantage on Dexterity (Stealth) checks made to hide.

Shadow Sight. Magical darkness doesn't impede the nightcrawler's darkvision.

Sunlight Weakness. While in sunlight, the nightcrawler has disadvantage on attack rolls, ability checks, and saving throws.

Turn Resistance Aura. The nightcrawler and any other undead creature within 30 feet of it have advantage on saving throws against any effect that turns undead.

ACTIONS

Multiattack. The nightcrawler makes two attacks: one with its bite and one with its stinger.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 20 Dexterity saving throw or be swallowed by the nightcrawler. A swallowed creature is blinded and restrained and has total cover against attacks and other effects outside the nightcrawler.
At the start of each of the nightcrawler's turns, each creature swallowed by the nightcrawler takes 21 (6d6) necrotic damage and must succeed on a DC 17 Constitution saving throw or have its hit point maximum reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target completes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Creatures which die inside the nightcrawler's stomach immediately rise as nightshade zombies under the nightcrawler's control, retaining their place in the initiative order, and are immediately regurgitated by the nightcrawler, landing in a space within 10 feet of the nightcrawler.
If the nightcrawler takes 30 damage or more on a single turn from a creature inside it, the nightcrawler must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the nightcrawler. If the nightcrawler dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.

Stinger. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 19 (3d6 + 9) piercing damage, and the target must make a DC 20 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Summon Undead (1/Day). The nightcrawler summons its choice of 1d8 + 8 shadows, 1d4 + 2 nightshade zombies or wraiths, or 1d4 dread specters. Summoned creatures appear in unoccupied spaces of the nightcrawler's choice within 60 feet of it and are under the nightcrawler's control. Summoned creatures disappear after 1 hour, when the nightcrawler dies, or when the nightcrawler dismisses them as an action.

BONUS ACTIONS

Shadow Stealth. While in dim light or darkness, the nightcrawler takes the Hide action.


A nightcrawler is a gargantuan behemoth which is a Shadowfell-native relative of the purple worm, and is utterly black in color.

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