Nightshade Zombie (5e Creature)
Nightshade Zombie[edit]
Medium undead (nightshade), lawful evil Armor Class 14 (natural armor)
Skills Perception +4, Stealth +4 Innate Spellcasting. The zombie's innate spellcasting ability is Constitution (save DC 14). The zombie can cast the following spells, requiring no material components: At will: darkness, detect magic, see invisibility Shadow Camouflage. The zombie has advantage on Dexterity (Stealth) checks made while in dim light or darkness. Shadow Sight. Magical darkness doesn't impede the zombie's darkvision. Sunlight Weakness. While in sunlight, the zombie has disadvantage on attack rolls, ability checks, and saving throws. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead. ACTIONSLife Drain. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (6d8) necrotic damage. The target must succeed on a DC 17 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. BONUS ACTIONSAggressive. The zombie moves up to its speed toward a hostile creature that it can see. Shadow Stealth. While in dim light or darkness, the zombie takes the Hide action.
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A much stronger relative of the wight, native to the Shadowfell. Nightshade zombies look much like ordinary, Material Plane-native zombies, but are easily distinguishable from their lesser cousins by the fell aura emanating from them, visible to the naked eye as purple-black smoke curling around the corpse. |
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