Dread Specter (5e Creature)

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Dread Specter[edit]

Medium undead, chaotic evil


Armor Class 15
Hit Points 127 (15d8 + 60)
Speed 0 ft., fly 50 ft. (hover)


STR DEX CON INT WIS CHA
1 (-5) 21 (+5) 18 (+4) 10 (+0) 15 (+2) 16 (+3)

Proficiency Bonus +4
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 12
Languages understands all languages it knew in life but can't speak
Challenge 12 (8,400 XP)


Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

ACTIONS

Life Drain. Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 63 (14d8) necrotic damage. The target must succeed on a DC 16 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.


These specters are created when a dread wraith drains the life of a victim.

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