Moguranmaru (Shinobi World Supplement)
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Moguranmaru[edit]
Medium beast (mole), unaligned Armor Class 16 (Natural Armor)
Saving Throws Str +6, Dex +6, Con +6 Chakra. Moguranmaru has 19 chakra points which he can expend. All chakra points are regained at the end of a long rest. Evasion. When Moguranmaru is targeted by an area effect that lets it make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if it succeeds on the saving throw, and only half damage if it fails the save. Ninja Speed. Moguranmaru can take the dash, dodge, and disengage actions as a bonus action for 2 chakra. Tunneler. Moguranmaru can burrow through solid rock at half its burrow speed and leaves a 10-foot-diameter tunnel in its wake. Keen Senses. Moguranmaru has advantage on Wisdom (Perception) checks that rely on smell or touch. ACTIONSUnarmed Strike. Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. Chakra Fang (2+ Chakra). Melee Spell attack +7 to hit, reach 5 ft., one creature. Hit 12 (3d4 + 4) magical piercing damage. For each chakra point spent above 2, Moguranmaru may deal an additional 2 (1d4) damage. Leaf Gust (8 Chakra). Moguranmaru makes an unarmed strike against every creature within 30 feet.
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A specially-trained giant mole from the Hidden Grass Village, Moguranmaru is Muyami's personal summon. While the Grass's giant moles are typically considered nothing more than massive pests, Moguranmaru is proof that helpful summons can come from anywhere, though he was ultimately killed in his summoner's fight with Shino Aburame. |
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