Mogma (5e Creature)

From D&D Wiki

Jump to: navigation, search

Mogma[edit]

Medium humanoid (mogma), chaotic neutral


Armor Class 12 (leather armor)
Hit Points 16 (3d8 + 3)
Speed 25 ft., climb 25 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 13 (+1) 8 (-1) 12 (+1) 10 (+0)

Skills Perception +3
Senses darkvision 60 ft., tremorsense 15 ft., passive Perception 13
Languages Common, Goro
Challenge 1/4 (50 XP)


Nose for Treasure. The mogma has advantage on all Intelligence checks made to either identify or estimate the market value of minerals, treasure, and magical items.

ACTIONS

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Dig. The mogma gains a burrow speed of 25 feet until the start of its next turn.


See Mogma (5e Race).

A typical mogma will prefer to flee underground than to stand and fight. When desperate, any mogma's natural strength and powerful digging claws can make it a makeshift warrior in its own right.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures
Back to Main Page5e HomebrewCampaign SettingsHyruleBestiaryMogma

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Legend of Zelda franchise, and/or include content directly affiliated with and/or owned by Nintendo. D&D Wiki neither claims nor implies any rights to The Legend of Zelda copyrights, trademarks, or logos, nor any owned by Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: