Mogma (5e Creature)

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Medium humanoid (mogma), chaotic neutral

Armor Class 12 (leather)
Hit Points 16 (3d8 + 3)
Speed 25 ft., climb 25 ft.

14 (+2) 12 (+1) 13 (+1) 8 (-1) 12 (+1) 10 (+0)

Skills Perception +3
Senses darkvision 60 ft., tremorsense 15 ft., passive Perception 13
Languages Common, Goro
Challenge 1/4 (50 XP)

Nose for Treasure. The mogma has advantage on all Intelligence checks made to either identify or estimate the market value of minerals, treasure, and magical items.


Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Dig. The mogma gains a burrow speed of 25 feet until the start of its next turn.

See Mogma (5e Race).

A typical mogma will prefer to flee underground than to stand and fight. When desperate, any mogma's natural strength and powerful digging claws can make it a makeshift warrior in its own right.

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