Mogma (5e Creature)
Mogma[edit]
Medium humanoid (mogma), chaotic neutral Armor Class 12 (leather armor)
Skills Perception +3 Nose for Treasure. The mogma has advantage on all Intelligence checks made to either identify or estimate the market value of minerals, treasure, and magical items. ACTIONSClaws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Dig. The mogma gains a burrow speed of 25 feet until the start of its next turn.
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See Mogma (5e Race). A typical mogma will prefer to flee underground than to stand and fight. When desperate, any mogma's natural strength and powerful digging claws can make it a makeshift warrior in its own right. |
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