Mobian Voyager (5e Class)

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This content deviates from 5th edition standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5th edition rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This class is intended to work with Past Level 20 (5e Variant Rule) and Further Beyond (5e Variant Rule).


Work In Progress


Epic Prestige Class[edit]

This class in the pinnacle for the Mobian Explorer. Those who reach this are known as legends throughout the land of Mobius for for going places that no others dared or even deemed conceivable to go. Taking this class will extend you maximum level to 30, allowing you to climb to greater heights.

Prerequisites[edit]

  • 20th level in Mobian Explorer.
  • 20 in Wisdom.
  • You must have changed into you Super Form at least once.

Class Features

As a Mobian Voyager you gain the following class features.

Hit Points

Hit Dice: 1d8 per Mobian Voyager level
Hit Points per Level: 1d8 (or 5) + Constitution modifier per Mobian Voyager level

Proficiencies

Armor: none
Weapons: none
Tools: choose any 1
Saving Throws: none
Skills: choose any 2

Table: The Mobian Voyager

Level Proficiency
Bonus
Features Chaos Points Chaos Sonar Targets
21st +7 Chaos Feat, Additional Explorer Boundary Chaos Purpose of Exploration, Ability Score Increase 21 4
22nd +7 Passive Chaos Tounge, Extra Expertise 22 4
23rd +7 Chaos Purpose Feature, Ability Score Increase 23 4
24th +7 Grand Sight 24 4
25th +8 Chaos Feat, Ability Score Increase 25 4
26th +8 Chaos Purpose Feature 26 5
27th +8 Ability Score Increase 27 5
28th +8 Glimmering Gift 28 5
29th +9 Chaos Feat, Ability Score Increase 29 5
30th +9 Hyper Form 30 5

Chaos Purpose of Exploration[edit]

At 21th level, you gain another feature based on the Purpose of Exploration you chose at 2nd level, ass well as another at 23rd level and 26th level.

Additional Explorer Boundary[edit]

At 21st level, and then again at 24th level, you gain another Explorer Boundary from the Mobian Explorer class.

Chaos Feat[edit]

When you reach 21st level, and again at 25th and 29th level, you may select one Chaos feat from the feats list in this supplement. You may forgo taking an Chaos feat to instead increase an ability score of your choice by 4, or you can increase two ability scores of your choice by 2. You cannot increase an ability score above 30 using this feature.

Ability Score Improvement[edit]

When you reach 21 level, and again at 23rd, 25th, 27th and 29th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Passive Chaos Tounge[edit]

Starting at 22nd level, your Chaos Tounge feature is always active without having to spend chaos points.

Extra Expertise[edit]

At 22nd level, pick 2 more skills that you can pick 2 more skills that you are proficient in and gain expertise in those skills.

Grand Sight[edit]

Starting at 24th level, you have Truesight up to 90 feet.

Global Sonar[edit]

Starting at 27th level, your ability to track becomes so great that almost nothing can hide from you. The range of your Chaos Sonar feature increases from 1 mile to anywhere that is on the same plane as you.

Glimmering Gift[edit]

At 28th level, you have become so in tune with chaos energy that it is natural to you, allowing you to fully master your almost all aspects of it. You can change into your Super Form, at will and without expending any chaos points. You can only do this once, and must wait 1 week before you can do this again. (Longer or shorter at the DM's discretion.)

Hyper Form[edit]

At 30th level, you have attained full mastery over chaos energy. You can now change into a more brilliant version of your Super Form for 5 minutes.

You must spend 25 Chaos Points to change into your Hyper form, as a free action. You can only change into your Hyper form once, and you cannot do so again until 1d4 weeks have passed or longer/shorter at your GM's discretion. At your GM's discretion, you can also/instead be required to have one or more legendary artifacts or/and be in a certain situation in order to change into your Hyper form. While in your Hyper form, you gain all of the benefits of your Super form and in addition, you gain the following benefits.


  • You gain an additional +3 to attack rolls, Damage Rolls, spell attack rolls, and your DC. This is in addition to the +3 you get from the Super Form.
  • Your Movement Speed Triples instead of Doubles.
  • You can use an additional Bonus Action during each round.
  • You gain resistance to Magical Damage.
  • All Damage you inflict ignores resistance and immunity.
  • Any damage you inflict increases by 2d12 instead of 2d6.
  • You cannot suffer from disadvantage on attack rolls or spell attack rolls.

Treasure Hunter[edit]

Maximum Heat Attack[edit]

Starting at 21st level, you pack an even bigger punch. Your unarmed attacks count as adamantine for the purpose of overcoming resistance and immunity. Additionally, your unarmed attack damage die increases to 2d8. This becomes 2d10 at 24th level, and then 2d12 at 28th level.

Chaos Arts[edit]

Starting at 21st level, you gain the following improvements to your Melee Arts feature.

  • Frenzy of Blows - When you use Flurry of Blows, you can spend 1 additional Chaos Point to attack 3 times instead of twice as a bonus action.
  • Instant Dodge - You can spend 1 additional chaos point to use Swift Dodge as a reaction when a creature attacks.
  • Pure Endurance - You can spend 1 additional chaos point to use Stand Ground as a reaction when a creature attacks.
  • Exchange Beatdown - When you use Exchange Blows, you can spend an additional 2 chaos points to make an additional attack within the same reaction.
  • Leap Of The Wind - When you use your Step of the Wind, you can spend 1 additional chaos point to dash and disengage together within the same bonus action.

Additional Extra Attack[edit]

Starting at 23rd level, when you take the attack action, you can attack 3 times instead of 2.

Additional Extra Sonar[edit]

Starting at 23rd level, when you use your Chaos Sonar Feature, you can detect an additional target.

Pure Power[edit]

Starting at 26th level, when you make an unarmed attack, you can spend 2 Chaos Points to add your proficiency bonus to the attack roll an additional time.

Spy[edit]

Improved Sneak Attack[edit]

Starting at 21st level, your Sneak Attack does even more damage. The table below shows the damage for your sneak attack.

Caption text
Level Sneak Attack Damage
21 11d6
22 12d6
23 13d6
24 14d6
25 15d6
26 16d6
27 17d6
28 18d6
29 19d6
30 20d6

Chaos Skill[edit]

Starting at 21st level, you can choose 2 skills that you have expertise in. You add your proficiency bonus 3 times instead of 2 when making skill checks with those skills.

Chaos Piercing[edit]

Starting at 23rd level, once per round, when you hit a creature and your attack roll exceeds their AC by 10 or more, you can spend 2 Chaos points to inflict double damage.

Chaos Dodge[edit]

Starting at 23rd level, when you use your uncanny dodge feature, you can spend 1 additional chaos point to take no damage instead of half damage.

Chaos Talent[edit]

Starting at 26th level, when you finish a long rest, choose 1 skill that you are proficient in. Until the next time you begin a long rest, when you roll a 14 or lower in a skill check with that skill, you can treat the D20 roll as a 15.