Mimicry (5e Equipment)
From D&D Wiki
Weapon (greatsword), +2 Artifact (requires attunement) "The yearning to imitate the human form is sloppily reflected on this greatsword, as if it were a reminder that it should remain a mere desire. When the unfamiliar and otherworldly eyes stares at you, you will feel a chill up your spine." Strengthened Weapon: Mimicry Deals 2d10 Instead of it's original damage die. This includes it's other forms. Longing Gift: As a bonus action, you may Store/ Summon Mimicry within a Brand/Tattoo that will appear when you attune to this greatsword. (The Brand/Tattoo appears as 3 eyes Observing it's surroundings.) Imitating Form: As a bonus action, you may Morph "Mimicry" Into either a maul, greatsword or a lance. You can Morph it again with another bonus action. Goodbye: After triggering this ability on your next turn you will accrue 4 levels of exhaustion, you will lose all actions and movement and additionally during your next turn any creature can land an automatic critical hit towards you. In exchange, this turn add a +12 to hit and deal an additional 10d10+40 Magical Slashing or Bludgeoning Damage depending on its current form, you will roll with Advantage. When this happens You will heal half of the total damage delt and any Health that goes over your Maximum Health will be added as Temporary Health until your next long rest. You may only use this ability once per Long Rest.
|
|
Back to Main Page → 5e Homebrew → Equipment → Magic Weapons