Microcosm (5e Equipment)

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Weapon (Trace Rifle), Legendary

"WE ALL OWE OUR EXISTENCE TO ONE SINGULAR MOMENT, LONG AGO."

Time passes. Metal corrodes. Dust jams. Decay. Decay. Decay.

To alter the nature of an entire world is no small thing. Mortal hands struggle to affect it. Cyanobacteria, little toilers of the deep seas, take millions of years of the sun's light to make the simplest and most necessary of changes: oxidation.

But there is a tipping point. A great explosion. Once achieved, there is a moment of balance. The rest flows freely and easily, faster and faster, as that which is built mounts and mounts and mounts. Atmosphere condenses, heat no longer escapes, rain falls, and bacteria born in a single lightning strike become multi-celled organisms, and on and on and on. Green and bright, and growing, growing, growing…

That is what it is for. That is the purpose—that moment of transformation and creation, of opening what was closed, of the first rain falling on untouched dirt. In that split second there is potential, there is the beginning of every life that will ever call this place home. From the singularity of the tipping point, a magnitude of futures spiraling outward forever, forever, forever.

What a privilege to witness you, at that time and at that place, as you turn your shielded faces up to the falling rain.

Paracausal Beam. This +3 trace rifle deals 3d4 Force damage, undead count as vulnerable to this weapon. creatures reduced to 0 hitpoints explode with plant life.

Paracausal Imbuement. When a creature is a target of the Microcosm they must make a con save each time they take damage from the weapon on fail the creature takes an additional d6 force damage. with each save failed add another d6 onto the damage. undead automatically fail the save.

Life Finds a Way. This weapon has the ability to create and revive life in the most inhospitable areas.

525px-Microcosm.jpg
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