Martial Arts Master (Dragon Ball Supplement)
Medium humanoid (Human), neutral Armor Class 14 (Natural Armor)
Saving Throws Str +5, Con +5 Ki. The Master has 15 ki points which they can expend. All ki points are regained at the end of a long rest. Damage Threshold. The Master has a damage threshold of 4. Focused Ki Control. As long as the Expert has half their maximum ki points (7) or higher they gain the following:
Evasion. When the Master is targeted by an area effect that lets them make a Dexterity saving throw to take only half damage, such as fireball, they instead take no damage if they succeed on the saving throw, and only half damage if they fails the save. Human Determination. Once per long rest, the Expert makes a d20 roll with advantage, or forces a creature to make a d20 roll incurred by them at disadvantage. ACTIONSMultiattack. the Master makes two attacks with their unarmed strikes. Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) force damage. See the Master's known Techniques
REACTIONSDeflect Missile. When the Expert is hit by a ranged attack, they may reduce its damage by 15 (1d10 + 10). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. |
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