Marine Fighter, East Blue (Grand Line Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the New World Swordsman (Grand Line Supplement) class and Marine (Grand Line Supplement) background, and as such does not follow traditional CR.

Marine Fighter[edit]

Medium humanoid (human), any alignment


Armor Class 11
Hit Points 22 (4d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 12 (+1) 12 (+1) 9 (-1) 10 (+0) 12 (+1)

Saving Throws Str +5, Con +3
Skills Acrobatics +3, Athletics +5, Intimidation +3
Senses passive Perception 10
Languages
Challenge 2 (450 XP)


Great Weapon Fighting. When the Marine rolls a 1 or 2 on a damage die for an attack he makes with a melee weapon that he is wielding with two hands, he can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for him to gain this benefit.

Action Surge.' Once per long rest the Marine can make one additional action.

ACTIONS

Multiattack. The Marine makes two spear attacks.

Spear. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6/7 (1d6/1d8 + 3) Piercing damage.


5a41051be589703ab5ede7349f5367b6--one-piece.jpg
A Low Ranked Marine Fighter, by KaizokuJotei [1]


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