Mahito: End of Shibuya (Jujutsu Kaisen Supplement)
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Mahito[edit]
Medium undead (cursed spirit), chaotic evil Armor Class 24 (Unarmored Defense)
Saving Throws Dex +12, Cha +16 Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see Mahito. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see him. Sadism. When Mahito deals damage to a frightened creature, half of the damage dealt is converted into temporary hit points for him. Undead Nature. Mahito has advantage on saving throws against diseases or being poisoned. Hard to Kill(1/Long Rest). If Mahito is reduced to 0 hit points, he can choose to be reduced to 1 hit point instead even if the damage would kill him outright. He may use this once for body hitpoints and once for soul hitpoints. Cursed Energy. Mahito has 91 cursed energy which he can spend on his features. Whenever he uses cursed energy, it is considered spent. All cursed energy spent by Mahito is regained at the end of a long rest. Self-Alteration. As a free action, Mahito can spend a specific amount of cursed energy to change a part of his body. The type of alterations he can make are listed here. He can change his body to another self-alteration as a free action. Soul Maintenance. As a free action for 1 Cursed Energy or Reaction for 2 Cursed Energy, Mahito can regenerate an amount of Body Hit Points equal to his current Soul Hitpoints. Any lost limbs are restored if Soul Maintenance has been used to recover Body Hitpoints. Cursed Attacks. Mahito's unarmed strikes are considered magical. Improved Cursed Energy Recovery. While in combat Mahito regains 5 Cursed Energy at the beginning of his turns. The combat must be one where his life is at risk. Cursed Strike. Before Mahito makes an unarmed strike, he may spend up to 8 cursed energy, dealing additional necrotic damage equal to 4 (1d8) per point spent. He can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike. Cursed Enhanced Body
ACTIONSMultiattack. Mahito makes 3 attacks with his Unarmed Strikes. Unarmed Strike. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 7 (1d12 + 9) bludgeoning damage + 10 (1d12) necrotic damage. Idle Transfiguration. As an action for any amount of cursed energy up to 9, Mahito can touch a creature within his reach and force said creature to make a Constitution saving throw (DC:24). On a failure, they take 5 (1d10) necrotic damage per cursed energy spent + 110 (22d10) necrotic damage. On a success, they take half as much damage. If damage from this feature reduces a creature to 0 hit points, they become one of Mahito's Transfigured Humans. Jujutsu Awakening. As an action for 10 cursed energy, Mahito can touch a willing creature and mess with its brain. The creature will gain 3 levels in the jujutsu sorcerer class, and will lose a number of levels on its old class equal to the levels gained. If the creature has no levels, it will gain one level instead. Mahito may only do this once per creature. Once awakened this way, the creature cannot take a sorcerer path, but will gain a random Innate Technique assigned by the GM. Polymorph. For x cursed energy(with x being the beast's CR, minimum 1), Mahito can transform himself into a beast. The transformation lasts for 1 minute, until he uses it again, or until he drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than his jujutsu sorcerer level. His Strength, Dexterity, and Constitution scores are replaced by the scores of the chosen beast. He can maintain his alignment and personality. Body Clone For 10 Cursed Energy, Mahito may create a perfect copy of himself with his maximum of hit points and maximum of Cursed Energy. It is identical to him, is controlled by him, acts on his turn, and Mahito can see through his eyes and hear through his ears. His clone cannot use any of your Innate Technique features except self-alteration. Mahito can't make another clone after the first one until it dies or he touches it and it automatically rejoins Body Repel Cursed Attack Roll: +15 to hit, reach 30 ft., two targets. Hit: 3 (1d6) Piercing damage and an additional 20 (5d8) Necrotic damage. For each additional Transfigured Creature, Mahito can add extra 1d8, +5 ft of range and can target an additional creature. The number of creatures that Mahito can target with this attack is equal to his Charisma modifier. Mahito can add necrotic damage and range a number of times up to his proficiency bonus added twice. Alternatively, Mahito can create a barrage of soul hands that attack your targets omnidirectionally. All creatures within 30 ft of him are forced to make a Dexterity saving throw (DC:24). On a failure, they take 1d6 Piercing damage and an additional 5d8 Necrotic damage. On a success, they take half damage. For each additional Transfigured Creature, Mahito will add 1d8 to the total Necrotic damage and +5 ft to the Range. Polymorphic Soul Isomer. Mahito creates a Polymorphic Soul Isomoner. When he uses this technique, he can spend 5 additional Cursed Energy to add another Transfigured Creature to the fusion(minimum of 2), and each transfigured creature counts as one soul. Instant Spirit Body of Distorted Killing For 5 Cursed Energy, Mahito can transform his body into a more monster-like appearance, giving him the following benefits:
He can deactivate this form as a bonus action and use this on a bonus action. But he can't use his Self-Alteration. while is in this form BONUS ACTIONSCursed Blast of Blows. Immediately after taking the Attack action on his turn, Mahito can spend 3 cursed energy to perform two unarmed strikes as a bonus action. Cursed Patient Defense. Mahito can spend 3 cursed energy to take the Dodge action as a bonus action on his turn. Cursed Wind Step. Mahito can spend 3 cursed energy to take the Disengage or Dash action as a bonus action on his turn, and his jump distance is doubled until the end of his turn. Polymorph. As a bonus action for x cursed energy(with x being the beast's CR, minimum 1), Mahito can transform himself into a beast. The transformation lasts for 1 minute, until he uses it again, or until he drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than his jujutsu sorcerer level. His Strength, Dexterity, and Constitution scores are replaced by the scores of the chosen beast. He can maintain his alignment and personality. Advanced Regeneration. As a bonus action or as a reaction to receiving damage, Mahito can spend any amount of cursed energy and regain body hit points equal to 10 times the amount spent. REACTIONSAdvanced Regeneration. As a bonus action or as a reaction to receiving damage, Mahito can spend any amount of cursed energy and regain body hit points equal to 10 times the amount spent. |
Mahito was born from the hate and fear humans have for each other. Mahito has 18 levels in the jujutsu sorcerer class, and has the following Cursed Feats: Regeneration, Advanced Regeneration, Quick Alterations, Soul Manipulation Expert, Immense Cursed Energy, Overflowing Cursed Energy, Basic Barrier, Cursed Enhanced Body, Black Flash, Cursed Martial Artist, Innate Domain Transfigured HumansWith his innate technique, Mahito can make and control transfigured humans, using them as he wishes. All of the details about what he can do with said humans are described here. The Soul Dictates The Shape Of The BodyMahito's Innate Technique Idle Transfiguration makes his body almost invincible due to the need to hit his soul.
Mahito has two sets of hit points, known as body hitpoints and soul hitpoints. Both the Body and Soul hit points have the same amount of maximum hit points, all non-magical and magical damage directed at Mahito that does not directly or indirectly strike the soul can only reduce hit points from his Body Hit Points. If an attack manages to strike the soul, Mahito loses an amount of soul hitpoints equal to the amount of damage taken. Should the current amount of body hit points be reduced to 0, Mahito will temporarily be under the incapacitated condition until he has at least 1 Body Hitpoint. If Mahito has taken soul damage, your body hit points cannot be healed past the current amount of Soul Hit Points you have. Mahito cannot actively regenerate Soul Hitpoints, he regenerates 1 Soul Hitpoint for every minute that passes out of Combat. Reduced Maximum Soul Hit Points will always return at the end of a long rest. If both the maximum amount of Soul Hitpoints and Body Hit Points reach 0, Mahito dies outright.
Cursed Techniques. The following techniques deal damage to Mahito:
Items. The following items deal damage to Mahito:
Domain Expansion: Self-Embodiment of PerfectionMahito creates a large dimension filled with his body parts, making escaping death almost impossible. At the beginning of his turns, all creatures except Mahito must make a Constitution saving throw. On a failure, On a failure, Mahito may choose to make them one of his transfigured creatures. On a success, they take Mahito's normal domain expansion damage.
Mahito's domain refiniment points are 600. Domain Durability. His domain has 1500 hit points. Barrer Resistance. As part of expanding his domain, Mahito may decide if he wants to make his barrier have vulnerability on the inside in exchange for it being resistant to all damage on the outside. In addition, he may spend an additional 5 cursed energy when expanding his domain to make it perfectly balanced, making both outside and inside have no vulnerabilities or immunities. Increased Potency. While inside his domain, his cursed techniques deal 8 additional damage dice. Domain Amplification. As an action for 13 cursed energy, Mahito can cover his body to "wear" his domain in order to neutralize cursed techniques for 1 minute. Once activated, it automatically negates any defensive technique or spell, and can bypass barriers such as infinity. Mahito will also negate a domain's sure hit effect in case he’s inside one. In addition, Mahito can not use his Innate Technique unless he dismisses Domain Amplification as a bonus action. Even if Mahito dissmisses it, for the minute he can reactivate it as a bonus action without spending the cursed energy again. This technique does not work against techniques on Maximum Output if the user has 51 or more higher refinement than Mahito. If they are within 50 refinement of Mahito, he has resistance to their technique, and if they have 51 or less refinement than Mahito, he is immune to their techniques even if they use Maximum Output. Lasting Domain Mahito's Domain lasts 2 minutes instead of 1 0.2 Domain Expansion As part of opening his domain, Mahito can make it last only until the end of his turn. The cost for this domain expansion is halved, and it cannot be reacted to unless the creature has a higher Dexterity score than his Charisma score. When he opens his domain this way, all creatures inside it will be targeted by its effects, Mahito doesn’t have the option to choose. |
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