Polymorphic Soul Isomer[edit]
Medium undead, unaligned
Armor Class 14 (Natural Armor)
Hit Points 90 (20d8)
Speed 100 ft
Damage Immunities Necrotic Condition Immunities Charmed, Frightened
Senses passive Perception 10
Languages —
Challenge 5 (1,800 XP)
Multi Soul Instability For every soul used to create the Polymorphic Soul Isomer, it gains a +1 to its Strength score, and -5 maximum hit points. For every 5 souls, its unarmed strike dice are increased by one tier. If it has 0 maximum hit points or less because of this feature, it dies immediately, unable to take any actions, the souls lost.
Colossal Physique.
- The Polymorphic Soul Isomer will count as two sizes larger for the purposes of grappling, shoving, disarming and the weight it can carry, push, drag, or lift.
- Any attack roll the Polymorphic Soul Isomer make which uses Strength deals twice as much damage to objects and structures.
- The Polymorphic Soul Isomer can, once per turn as part of a successful melee attack, it can force the creature hit to make a Strength saving throw (DC 15 + 1 per 2 souls used). On a failure, they are knocked back (40 + 10 per 2 souls used) feet in a direction of its choice. If the creature collides with an unsecured object or structure, then the creature and the unsecured object or structure receive 1d6 bludgeoning damage for every 10 feet the creature had left to travel after colliding with the surface. If it was another creature, they instead both take damage equal to half of its damage roll (rounded down). If its attack was a critical hit, the creature automatically fails their saving throw and are knocked back twice the distance.
- Whenever the Polymorphic Soul Isomer makes a Strength check or saving throw, it can give itself advantage on the roll. It can do this (4 + 1 per 2 souls used) times, regaining all uses after taking a long rest.
ACTIONS
Multiattack. The Polymorphic Soul Isomer makes 2 unarmed strike attacks.
Unarmed Strike Melee Weapon Attack: +7 (+1 per 2 souls used) to hit, reach 5 ft., one target. Hit: 1d12 (increased by its die tier increases, if any) + its strength modifier bludgeoning.
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These creatures are created because of the fusion of multiple souls.
- Feats
Athlete History, Colossal Physique.
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