Lowder (5e Creature)

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Tiny beast, unaligned

Armor Class 14 (natural armor)
Hit Points 9 (2d4 + 4)
Speed 20 ft., burrow 10 ft., climb 20 ft., swim 20 ft.

8 (-1) 7 (-2) 14 (+2) 2 (-4) 7 (-2) 5 (-3)

Saving Throws Con +4, Wis +0
Skills Stealth +0
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 8
Challenge 1/8 (25 XP)

Ambusher. The lowder has advantage on attack rolls against any creature it has surprised.

Charge. If the lowder moves at least 10 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a Medium or smaller creature, it must succeed on a DC 11 Strength saving throw or be pushed 5 feet away and knocked prone.

Stone Camouflage. The lowder has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.


Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.


A lowder might appear like an eyeless beetle overgrown to the size of a housecat—if you can even distinguish its camouflaged body from the dimly lit stonework in which it lives. Although they share a common ancestor with aru lowders, lowders themselves are adapted towards the dark and moist environments of caves and swamps. Versatile and omnivorous, lowders can make food out of almost anything. They’re known to ambush prey in a variety of methods: dropping on them from cavernous ceilings, charging at them from darkness, or grappling them underwater to suffocate. When food is scarce, they may attempt to make prey out of creatures as large as hylians.

See also[edit]

  • Aru Llowder, a related monster often found in the same vicinity
  • Tektite, another arachnid monster which can thrive within inhospitable environments
(one vote)

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