Lord of Wolves (5e Equipment)
Weapon (Shotgun, Auto), Rare "By this right alone do I rule." "Why did they call themselves Wolves?" the Hunter asks. "You guys don't have any wolves on your home world, do you?" "Nama," the Captain replies. He has perched on a rusted-out Skiff. He scans the horizon, trying to remember the way to the crypt. "So… Why, then? Most people haven't even seen one." "Yeah," the Warlock chimes in. "I'd never even heard of wolves 'til I went to the Iron Temple." The Captain cocks his head in a way that makes him look very like a squat, hulking owl. "Why Eliksni accept name 'Fallen'? Why Wolves accept name 'Wolves'? Why Misraaks is now," he grimaces as he mimes their accents, showing his serrated teeth, "Miff-racks?" He rises in one fluid motion and stands at his full height. "Why speak Guardian way instead Eliksni? Docked things do not word themselves." He hops down, brushing past the Hunter and the Warlock with the rippling strength of a hunting tiger. "House of Wolves, they been Mraskilaasan. Gentle weavers. Come. I know the way now." This auto shotgun have the following effects: Shrapnel Launcher. You gain a +2 bonus to attack and damage rolls made with this weapon. In addition, this weapon deal an additional 2d8 fire damage. Release the Wolves. As an action, you may swap fire mode to release powerful short-range burst, firing the all remaining rounds in magazine to one creature within weapon's range. Make a separate attack roll for each shot. For this action, weapon's range is halved. When you making this attack while you are within 5 feet of a targeted creature, you gain advantage on the attack rolls, instead of disadvantage. Once you use this feature, you cannot attack with this weapon for 1 minute to cool off the weapon unless you use an action for it. Fang and Claw. (Prerequisite: To activate this feature, you need to deal 500 damage with this weapon overall. Damage dealt from Release the Wolves feature counts half.) With this catalyst, power of the Lord of Wolves increases even further. The base and additional damage increases to 3d6. In addition, this weapon's attacks within 5 feet of a attacked creature are always critical hits. You no longer need to cool off the weapon after using Release the Wolves feature. |
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