Lord Bullbo (5e Creature)

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Lord Bullbo[edit]

Large beast, unaligned

Armor Class 16 (half plate barding)
Hit Points 138 (12d10 + 72)
Speed 60 ft.

21 (+5) 13 (+1) 22 (+6) 2 (-4) 8 (-1) 4 (-3)

Saving Throws Str +8, Dex +4
Skills Perception +2
Senses passive Perception 12
Challenge 5 (1,800 XP)

Charge. If the bullbo moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Reckless. At the start of its turn, the bullbo can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Relentless (Recharges after a Short or Long Rest). If the bullbo takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Siege Monster. The bullbo deals double damage to objects and structures.


Multiattack. The bullbo makes two gore attacks.

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) piercing damage.

A king bulblin astride a decorated lord bullbo.

A rare breed of bullbo with pale gray fur, greater size and strength, and horns as well as tusks—the breed's title of "lord" is well-earned. Due to this breed's rarity, and the sheer difficulty of breaking it in, a lord bullbo is usually only reserved for only the elite in bulblin tribes.

See also[edit]

  • Bullbo, a more common and lesser form of this creature
  • Bulblin, a kind of moblin known to domesticate, eat, and ride bullbos
  • King Bulblin, a highly respected bulblin that usually rides a lord bullbo as a status symbol

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