Bullbo (5e Creature)

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Large beast, unaligned

Armor Class 11 (natural armor)
Hit Points 38 (4d10 + 16)
Speed 40 ft.

15 (+2) 10 (+0) 18 (+4) 2 (-4) 7 (-2) 4 (-3)

Saving Throws Str +4
Skills Perception +0
Senses passive Perception 10
Challenge 1/2 (100 XP)

Charge. If the bullbo moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Reckless. At the start of its turn, the bullbo can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Relentless (Recharges after a Short or Long Rest). If the bullbo takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Siege Monster. The bullbo deals double damage to objects and structures.


Gore. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

A bullbo fitted with a saddle.

Bullbos are known for their fierce temperament and unrelenting tenacity. Despite their value as meaty livestock and powerful mounts, few races have managed to tame and domesticate them. None have done so better than bulblins, who make such extensive use of the beasts that one is rarely seen without the other.

See also[edit]

  • Lord Bullbo, a larger and more powerful form of bullbo
  • Bulblin, a kind of moblin known to domesticate, eat, and ride bullbos

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