Line Breaker (5e Spell)
4th-level Conjuration | |
Casting time: | 1 action |
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Range: | 60 feet |
Components: | V,S,M (a dry scab) |
Duration: | Instantaneous |
You release a thin beam of spatial chaos 60 feet long and 5 feet wide emanates from you in a direction you choose in order to disrupt enemy formations. Each creature in the line must make a Charisma saving throw. A creature takes 4d8 force damage and is teleported to an unoccupied space you can see on the line on a failed save, or half as much damage without being teleported on a successful one. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze. If a creature fails the saving throw by 5 or more, it is also knocked prone when teleported.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
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