Lich's Staff of Magic (5e Equipment)

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Staff, legendary (requires attunement by a cleric or wizard)

The staff adds a bonus of +2 to the save DC of any spell from the necromancy school cast while holding it.

The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges.

Soul Stealer. The staff can consume souls to restore its power. Whenever a creature dies within 60 feet of you, you can use your reaction to steal the soul of that creature. You can choose to either send this soul to your phylactery (if you have one) or to restore charges from the staff.

The staff regain a number of charges equal to half the CR of the target. Creatures with a CR below 2 grant you no charges. After stealing three souls, you can't use this property until the next dawn.

If you don't consume at least 20 CR in souls in a day, you lose a number of Hit Dice equal to 20 minus the amount of consumed CR. If you have no Hit Dice left, you suffer 1 level of exhaustion for each Hit Die missing.

Redirect Destruction. When you take damage, you can use your reaction to magically transfer that damage to any undead under your control, animated by the staff. If the damage is higher than that creature's current hit points, you take the remaining damage.

Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: animate dead (7th level version, 7 charges), bestow curse (3 charges), blight (4 charges), blindness/deafness (2 charges), circle of death (7th level version, 7 charges), create undead (6 charges), danse macabre (5 charges), enervation (5 charges), finger of death (7 charges), life transference (3 charges), negative energy flood (5 charges), shadow of moil (4 charges), or soul cage (6 charges).
You can also use an action to cast one of the following spells from the staff without using any charges: cause fear, chill touch, false life, inflict wounds, ray of enfeeblement, or toll the dead.

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