Leech Devil(Chainsaw man Supplement)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete. See the 5e Creature Design Guide if you need help.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Leech Devil[edit]

Large undead (Devil), chaotic evil


Armor Class 16 (Natural Armor)
Hit Points 153 (12d10+96)
Speed 30 ft


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 10 (+0) 11 (+0) 12 (+1)

Saving Throws Str +7, Con +7
Skills Acrobatics +6, Athletics +7, Intimidation +4, Perception +3
Proficiency Bonus +3
Damage Resistances poison
Condition Immunities poisoned
Senses passive Perception 13
Languages
Challenge 5 (1,800 XP)


Devil Power Usages. The Leech Devil has 8 Usages that it can use to fuel its devil power. All usages are restored on a long rest

Double The Love. The Leech Devil's torso hp is doubled.

Antibacterial Components. The Leech Devil has advantage in saving throws that grant the poison condition and has resistance to poison damage.

Parasite. When the Leech Devil lands a slam attack, targets must make a constitution saving throw. On a failure they’re poisoned until the beginning of her next turn.

Sensory Organs The Leech Devil has a 30 foot radius of blindsight and are immune to the blinded condition.

Salivic Agent. The Leech Devil loses half of its blood points instead of full when receiving an attack that would have her lose bloodpoints.

ACTIONS

Multiattack. The Leech Devil can make 2 slam attacks, If the target is grappled it may replace these with Sanguis Devorabit

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (2d8 + 4) bludgeoning damage.

Sanguis Devorabit (1 Usage). Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 24 (4d6) For one use as an action or replacing an attack action when a target is grappled you may roll a melee attack roll. On a hit you deal 4d6 Necrotic damage with a third of this damage being accumulated to temporary hit points and half of this damage taking blood points.

BONUS ACTIONS

Powerful Regeneration. The Leech Devil as a bonus action may spend a number of blood points up to its Charisma modifier. Per blood spent you will regain a d12’s worth of hit points or regenerate a missing limb.

REACTIONS

Powerful Regeneration. As a Reaction to taking damage, the Leech Devil may use its Regeneration.

789b63f97cbe51c52f91b4f9c31c0eeb.jpg
Feats

Unrelenting Body

Improved Durability. This creature uses the Improved Durability rule.

0.00
(0 votes)

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Chainsaw Man franchise, and/or include content directly affiliated with and/or owned by Tatsuki Fujimoto. D&D Wiki neither claims nor implies any rights to Chainsaw Man copyrights, trademarks, or logos, nor any owned by Tatsuki Fujimoto. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png