Feats (Chainsaw Man Supplement)
Contents
Feats[edit]
The following feats are available for characters with levels in the ... classes. In addition, you may pick any standard dnd feat that's not magical or that your GM allows.
Background Feats[edit]
Prerequisite: Must be a Devil. Your connection to human roots has made you appear more humanoid, allowing you to seamlessly blend in with society. You gain the following features: Totally Human Your appearance lacks many features of a devil, thus making you appear as a normal human. You have advantage on Deception checks to pass yourself as a human, and humans have disadvantage on Insight checks to identify you as a devil. Due to your scent still resembling a devils fiends and devils make this insight check normally. A creature with 18 or higher Intelligence will lose the disadvantage. Higher Order Your intelligence far exceeds that of any other devil. Your Intelligence score does not decrease by 3.
Prerequisites: You must be a Devil. Design Note: This feature is extremely powerful, so take extreme care when handing this out to a player. Among Devils, there exists a rarefied caste whose origins predate human history and whose fear transcends mortal understanding. These are the Primordials—a collective term for the Primal Devils, born from humanity’s oldest, most intrinsic terrors, and the Four Horsemen, incarnations of death and ruin who have endured across cycles of life and death. Whether born of ancient instinct or apocalyptic truth, their power is such that even Devils quake in their presence. They are not hunted. They are survived. You may choose one of the following Origins of Dread: Devils of the Beginning. These are Devils that have existed since the dawn of human fear—manifestations of primal terror and existential truths. Referred to as the Primal Devils and the Four Horsemen, they embody concepts so deeply rooted in the human psyche that their presence defies natural law. When you choose this Origin of Dread, you may now choose one of the following Devils as your devil type:
Devils of the End. These are Devils tied not to primal fear, but to the inevitable unraveling of humanity. Known as the Four Horsemen, they embody the great apocalyptic forces—Control, War, Famine, and Death. Unlike other Devils, they are not shaped by instinctive terror, but by the dread of domination, destruction, and mortality itself. Their power is not in fear alone, but in shaping the end of all things. These are not Devils born from panic alone—they are the ones who ensure there is something to fear. When you choose this Origin of Dread, you may now choose one of the following Devils as your devil type:
Prerequisite: Must be a Devil, Fiend or Hybrid You or the devil you made a contract with are naturally born scarier than other devils, allowing you to become more feared faster. Anytime you gain a Dread Tiers, the amount you gain is doubled.
Prerequisites: Must be Human, Fiend (False Hybrid) or Hybrid} You have a supremely powerful body for any number of reasons, such as being nurtured for fighting devils, training for years as a fighter, for a greater purpose, this trait has reinforced to withstand very powerful attacks from all sources. You'll gain 2 additional hit points towards your hit point maximum whenever you gain a level in your class. You also can pick one physical ability score to increase its maximum to 22 and that score increases by 1 every level. Additionally your Strength, Dexterity, and Constitution scores all increase by 1 up to their maximums. You also gain proficiency in Constitution saves
Prerequisites: Must be Human, Fiend (False Hybrid) or Hybrid} You have a supremely powerful mind for any number of reasons, such as being nurtured for mentally daunting tasks, training for years as to sharpen your sense for a greater purpose. You can pick one mental ability score to increase its maximum to 22 and that score increases by 1 every level. Additionally your Intelligence, Wisdom, and Charisma scores all increase by 1 up to their maximums. You also gain proficiency in Wisdom saves, and you may gain proficiency in 2 Wisdom, Intelligence, or Charisma skills of your choice. If you already have proficiency in these skills you instead gain expertise in said skills. If you already had expertise, you add half of your proficiency bonus to checks made with said skill.
Prerequisites: Fiend , Devil or Hybrid} The fear of your concept has allowed you to gain more usage with your abilities! Your gain additional usages equal to your proficiency bonus added twice
You find it easy to make contracts and have opted for making more contracts to circumvent any issues in your life, after all contracts are beneficial in this world. Your contract amount increases by your Charisma modifier+double your proficiency bonus. |
Body Feats[edit]
Prerequisites: must have 15 Strength or more. Your strength remains unparalleled by devils, fiends and hunters alike, you carry objects and creatures with ease. You gain the following benefits:
Prerequisites: must have 17 Strength or more, Unparreled Strength Your strength has evolved even further, being able to match the likes of devils. You gain the following benefits:
Prerequisites: 15 Dexterity You've trained your dexterity further than most creatures. You may perform the Dodge action as a bonus action a number of times equal to your Dexterity modifier per long rest. Finally your Dexterity score increases by 1
Prerequisites: 17 Dexterity, Tap Dancer feat Your dexterity has reached even greater heights, Thus allowing you to rival some devils in terms of speed. You gain the following:
Prerequisites: 20 Dexterity, Quick-Footed feat. You’ve finally reached the pinnacle of speed and adopted a fighting style that uses your mobility to your advantage. You gain the following benefits:
Prerequisites: 15 Constitution Your body is unrelenting even against the most destructive blows, This allows you to gain the following:
Prerequisites: 17 Constitution, Unrelenting Body Your body has gone from being unrelenting to now being unbreakable in the standards of your race, This makes you one of the most resilient of your kind. You gain the following:
Prerequisites: Must be level 10 or higher, Hybrid You’ve passed through the body of a superhuman, and have reached godlike power. You gain a +2. that you may put in either your Strength, Dexterity or Constitution. Additionally, you may gain one of the following peaks:
The DC to activate your hybrid form is reduced from 10 to 5.
Prerequisites: Must be a Devil, Hybrid, or Fiend, must have 600 or more Dread Tiers. Your reign of terror has improved the rate at which you can regenerate. The amount you must subtract from your Blood Points is halved. If you are a Hybrid or Fiend, you may fulfil the Dread Tier prerequisite by being level 10 or above. |
Mental Feats[edit]
Prerequisites: Level 10+ You’ve faced many trials as a result of an opponent passing through your defences and tactics, as such you’ve adapted to use other methods. You gain the following benefits:
Prerequisites: Must have scored at least 3 critical hits in melee or ranged attack rolls in a single battle. After becoming a master at hitting foes, you’ve learnt how and where to hit to ensure a solid strike. Whenever you have Advantage on a weapon attack roll, you may roll 3 dice rather than 2, and take the highest of the result. You may do this a number of times equal to your proficiency bonus per long rest.
Prerequisites: Human, Wisdom or Intelligence 14 or higher, 15 Charisma You’ve realized that devils are quite easy for you to swoon into making contracts with them, Either via the way you look or talk this allows you to gain multiple contracts with multiple or the same devil. You gain the following benefits:
Prerequisites: Intelligence or Wisdom 16, 17 Charisma, Human, Must have Silver Tongue feat. You now have advanced to becoming an experienced contractor! Convincing Devils into making contracts is child’s play to you, You may even make contracts where you gain more benefits than the Devil itself! You gain the following benefits:
Prerequisites: Hybrid, Fiend or Devil, A 16 Charisma. Your power is far greater than your average devil, Allowing you to have increased stamina and usage of your features. You gain a number of additional uses equal to half of your proficiency bonus
Prerequisites: Hybrid, Fiend or Devil, A 18 Charisma, Immense Devil Power feat. Your devil power has further evolved, Becoming greater most devils in the world and being deemed as unstable to humans. You now gain a number of additional uses equal to your proficiency bonus+half your charisma mod
Prerequisites: You must be a Fiend, (False Hybrid Subrace), Level 10 or higher. Over extended periods of time with a devil sharing control over your body, you have now gained the ability to have a better grip on your body, giving that devil a harder time at taking over. You gain advantage against the unauthorized takeover features saving throw. |
Combative Feats[edit]
Prerequisites: 200 Dread Tiers or higher, 18 Charisma or more, and must be a Devil. During your downtime you enjoy casting immense fear upon the humans in extremely populated areas. During a long rest you may gain your Charisma modifier + 1 in Dread Tiers, Additionally any and all ways of gaining dread tier increases by your Charisma modifier + 1 however this does not affect the long rest feature
Prerequisites: 18 Dexterity score or above. After attacking and becoming faster, you’ve learnt how to push your speed to improve your attacking power. If you don’t have disadvantage on an attack roll, you may perform one more attack as part of the same action. You may do this a number of times equal to half your Dexterity modifier per long rest.
Prerequisites: Weapon Wielder, Level 6 You've become a master at every weapon in your arsenal, granting you additional uses in your weapons. You gain one of the following benefits for each weapon:
Prerequisites: 16 Strength score or above, Must have proficiency in Athletics, Level 8 Your ability to hold onto enemies and weapons is terrifying, nothing escapes your grasp.
Prerequisites: 16 Wisdom score or above, Level 6 You feel the flow of combat almost before it happens.
Prerequisites: Must be a Devil, Fiend or Hybrid, Level 5 The smell of blood from a fresh kill drives you into a murderous state, you'll stand alone in a pool of blood when it's all said and done.
|
Contract Feats[edit]
Prerequisites: Can only be obtained by making a contract with a Devil. Must not be a Devil or a Fiend. After making a contract with a devil, you received a part of their body which allowed you to gain a part of their powers. You gain the following benefits:
You can only gain this feat once, and can only revert the devil transformation by making another contract. |





Back to Main Page → 5e Homebrew → Campaign Settings → Chainsaw Man (5e Campaign Setting) → Feats (Chainsaw Man Supplement)
![]() |
![]() |