Kurourushi (Jujutsu Kaisen Supplement)

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Kurourushi[edit]

Medium undead (cursed spirit), neutral evil


Armor Class 22 (Natural Armor)
Hit Points 480 (40d8 + 320)
Speed 50 ft.


STR DEX CON INT WIS CHA
24 (+7) 24 (+7) 26 (+8) 12 (+1) 12 (+1) 20 (+5)

Saving Throws Str +13, Dex +13, Cha +11
Skills Perception +7
Damage Vulnerabilities radiant
Damage Resistances Bludgeoning, slashing, piercing, from non-magical attacks
Damage Immunities poison
Senses passive Perception 17
Languages Common
Challenge 20 (25,000 XP)


Pharthenogenesis. Flesh devoured by the cursed cockroaches simulate the Kurourushi's pharthenogenesis process. For every 20 damage dealt by the cursed cockroaches the Kurourushi summon another swarm. For every 100 deal by the cursed cockroaches a clone of Kurourushi appears. This clone activates when the original dies.The clone has the same stats as the original

Cursed Energy. Kurourushi has 72 cursed energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest.

Improved Cursed Energy Recovery. Kurourushi regains 3 cursed energy at the beginning of each of it's turns.

Evasion/Endurance. Whenever Kurourushi makes a Dexterity or Constitution saving throw, it takes half as much damage on a failure and no damage on a success.

Invisible Force. Kurourushi is entirely made out of cursed energy, meaning they cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see Kurourushi. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see the curse.

Cursed Armor. Kurourushi can spend up to 5 cursed energy to give itself temporary hit points equal to the cursed energy spent times 10 for 1 minute. Kurourushi can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0.(No action required)

ACTIONS

Multiattack Kurourushi makes three Festering Life sword attacks or Unarmed Strikes.

Festering Life Sword Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (2d12 + 7) slashing damage plus 39 (6d12) necrotic damage

Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 7) bludgeoning damage + 6 (1d12) Necrotic damage.

Earthen Insect Trance (8 Cursed Energy) Ranged weapon attack +13 to hit range (20/100)., two targets. Hit: 26 (3d12+7) poison damage. If a creature is hit by this attack, the target needs to make a Constitution saving throw (DC 20) or become blinded for 1 minute. The target can repeat the saving throw at the end of their turns, ending the condition early on a success.

Create cursed cockroaches (16 Cursed Energy) Kurourushi summons a swarm of cockroaches. The swarm appears within 5 feet of Kurourushi

BONUS ACTIONS

Cursed Blast of Blows. After Kurourushi uses the Attack action, it can spend 3 Cursed Energy to perform two unarmed strikes as a bonus action.

Cursed Patient Defense. Kurourushi can spend 3 Cursed Energy to take the Dodge action as a bonus action on his turn.

Cursed Wind Step. Kurourushi can spend 3 Cursed Energy to take the Disengage or Dash action as a bonus action on it's turn, and it's jump distance is doubled until the end of his turn.

Advanced Regeneration. Kurourushi can spend any amount of Cursed Energy, regaining hit points equal to 15 times the amount spent.

Cursed Weapon Enhancement. As a bonus action, Kurourushi can spend up to 6 Cursed Energy to add to its melee weapon damage rolls for 1 minute. Whenever it hits a target with its weapon, the target takes extra 12 Necrotic Damage.

REACTIONS

Cursed Enhanced Body. Whenever Kurourushi makes a Strength, Dexterity, Constitution, Intelligence, or Wisdom saving throw, it may spend Cursed Energy up to its Charisma modifier as a reaction to add the number of energy spent as a bonus to the saving throw.

Advanced Regeneration. As a Reaction to suffering damage, Kurourushi uses his Advanced Regeneration.

LEGENDARY ACTIONS

The Kurourushi can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Kurourushi regains spent legendary actions at the start of its turn.

Festering Life Sword. Kurourushi makes one attack with his Festering Life

Regenerate. Kurourushi uses Advanced Regeneration. (Costs 2 actions)

Create cursed cockroaches Kurourushi summons a swarm of cockroaches (Cost 3 actions)

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Kurourushi, a Cursed Spirit of Special Grade[[1]]

Kurourushi was a special grade cockroach cursed spirit released from Kenjaku's Cursed Spirit Manipulation in order to participate in the Culling Game as a player. It was exorcised in a fight by Yuta Okkotsu.

Feats

Regeneration

Advanced Regeneration

Immense Cursed Energy

Overflowing Cursed Energy

Cursed Biology (Parthenogenesis, Create cursed cockroaches, Create cursed cockroaches)

Cursed Enhanced Body

Improved Cursed Energy Output

Cursed Energy Armor

Curse-Empowered Strikes Versatility

Cursed Weapon Wielder

Taijutsu Sorcery

Cursed Technique: Earthen Insect Trance

Kurourushi has the earthen insect trance cursed technique. The following is part of Kurourushi’s cursed technique:

Actions

Earthen Insect Trance

Improved Durability.

This creature uses the Improved Durability rule.

5.00
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