Yuta Okkotsu, Culling Games (Jujutsu Kaisen Supplement)

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Yuta Okkotsu, Culling Games[edit]

Medium humanoid (Human), lawful good


Armor Class 32
Hit Points 330 (44d8+132)
Speed 85 ft


STR DEX CON INT WIS CHA
12 (+1) 22 (+6) 16 (+3) 18 (+4) 18 (+4) 26 (+8)

Saving Throws Dex +13, Cha +15
Skills Arcana +11, Athletics +8, Deception +15, Medicine +11, Perception +11, Persuasion +15
Proficiency Bonus +7
Senses passive Perception 21
Languages
Challenge 22 (41,000 XP)


Cursed Energy. Yuta has 143 cursed energy that he can use to fuel his abilities. All of his cursed energy is replenished at the end of a short rest.

Cursed Energy Recovery. Yuta regains 1 cursed energy at the beginning of his turns.

Cursed Armor. Yuta can spend up to 10 cursed energy to give himself temporary hit points equal to the cursed energy spent times 10 for 1 minute. Yuta can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0 (No action required). Yuta gains damage resistance to 4 damage types that aren't Necrotic or Radiant when this armor is used. These damage resistances may be changed on a long rest or once per round as a bonus action or reaction to him using Cursed Armor. Yuta gains 7 temporary hit points at the beginning of your turns while your cursed armor is active.

Cursed Strikes. Yuta can spend up to 9 cursed energy when making an Unarmed Strike in order to add 1d10 necrotic damage to his attack per Cursed Energy spent. He can also use this in response to rolling a natural 20 on an attack roll with an unarmed strike instead of beforehand. On a miss, the energy used remains until he hits a target or until 1 minute passes. Yuta's cursed strikes also deal an additional 6 damage. This bonus can be doubled by spending 3 Cursed Energy.

Cursed-Empowered Strikes. Yuta attacks are considered magical for the purposes of overcoming resistances, and deal 2d12 extra necrotic damage (already included).

Evasion/Endurance. Whenever Yuta makes a Dexterity or Constitution saving throw, he takes half as much damage on a failure and no damage on a success.

Eerie Cursed Energy. At the start of initiative, Yuta may force every creature within 30 ft to make a DC 23 Charisma saving throw. On a failure, they gain the frightened condition for one minute. They can remake this saving throws at the beginning of their turns to end this effect early, on a success they become immune to this effect. In addition, Yuta will gain resistance to Necrotic damage while using Cursed Armor.

Vengeful Spirit (1 Cursed Energy). Once per turn, Yuta can call on Rika to attack, making a Cursed Energy Attack roll against a target within 15 ft of him. This attack deals 1d8 Slashing damage.

Vengeful Spirit Manifestation (6 Cursed Energy). Yuta can manifest Rika for 1 minute (no action required). He can summon it this way 5 times before needing to take a long rest. Yuta may desummon his spirit as a Reaction to it being attacked.

Cursed Love. While Yuta is within 120 ft of Rika, he is immune to the frightened and charmed conditions and he has advantage on Charisma saving throws. Additionally, Rika has advantage on attack rolls while within 5 feet of him.

Speed Supremacy. When Yuta reacts to the features of a creature without this feature, the amount of reactions he can take are doubled. Essentially making every reaction cost .5 reactions instead of 1. Additionally, when a creature wants to react to him they must spend twice as many reactions, making 1 reaction against him cost 2 reactions. When fighting another creature with this feature, reactions act as usual.

50 Meters In 3 Seconds! Yuta has 2 Reactions per round.

Overpowering Cursed Energy. When someone tries to track or feel Yuta’s Cursed Energy, they must roll a DC 23 Wisdom saving throw. On a success, they feel his Cursed Energy but are not shaken by it. On a failure, they are frightened for 1 minute and receive the following detriments:

  • Their ability checks, saving throws, attack rolls, spell save DCs, maneuver save DCs, and Cursed Energy save DCs are reduced by 5.
  • Their focus on their abilities is lost. They cannot concentrate.
  • Yuta’s powers make them become paralyzed in fear. They have disadvantage on his saving throws, and he has advantage on saving throws against their features.

A creature remakes this saving throw at the end of each of their turns. Creatures who are level 22 make this saving throw with advantage. Creatures who are level 19 or below make this saving throw with disadvantage. Once a creature passes this saving throw, they become immune to it for 24 hours.

When Yuta rolls initiative, he can choose any number of creatures within 180 feet of him, or that can see him. They must make the Wisdom saving throw as though they tried to track him or feel his Cursed Energy.

Improved Cursed Energy Output. As apart of any feature which uses cursed energy, Yuta can expend cursed energy equal to half of the feature’s original cost to amplify its output, granting it one of the following benefits:

  • The feature’s number of damage dice increases by 4. If the feature does not deal damage dice, it’s damage bonus increases by a quarter of the original amount.
  • The feature’s range increases by 45 ft.
  • The feature’s bonus to hit is increased by +2.
  • The feature’s DC increases by +2.
  • The feature’s duration increases by 9 rounds.

Legendary Cursed Energy Output. If Yuta uses the Improved Cursed Energy Output and uses either Maximum Output or Chanting on a feature, its total cursed energy cost will now be reduced by 12. This cursed energy reduction does not apply for the purposes of the One In A Billion feat.

Freed Spirit. Yuta can use Rika's Cursed Energy pool as a substitute to only use his Copied Techniques.

Reverse Cursed Technique. Yuta has a healing pool of 2640 that he can use with his reverse cursed energy. If he is suffering from a physical effect injury such as a concussion or something similar, one of these effects can be healed for every 10 hit points healed with reverse cursed technique. If you're not using the Limb System variant rule, Yuta regrows back limbs for every 20 hit points he regains. Yuta can use his RCT until his healing pool ends before getting burnout, during which he can't use RCT until his healing pool recovers. At the beginning of his turns while in a combat where his life is at risk, he regains 10 hit points of his healing pool back. His healing pool automatically goes back to full at the end of a short rest. Whenever Yuta makes a creature regain hit points, they will regain half as many hit points as temporary hit points. They cannot gain temporary hit points from this feature again until the current temporary hit points vanish. For every 10 Cursed Energy spent on the Reverse Cursed Technique, Yuta can choose to end one of the conditions currently affecting the target, or reduce one level of exhaustion.

Improved Output. Yuta may use his Reverse Cursed Technique on others, though the amount he heals other creatures is halved. Additionally, whenever he deals damage to a Cursed Spirit with an Unarmed Strike or a Natural weapon, he may spend up to 8 Cursed Energy to deal 5 radiant damage per 1 Cursed Energy spent. The total amount of radiant damage is subtracted from his healing pool.

ACTIONS

Multiattack. Yuta makes 3 attacks.

Unarmed Strike. Melee Weapon Attack: +25 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 6) Bludgeoning and 25 (2d12+12) Necrotic damage.

Grade 1 Cursed Katana. Melee Weapon Attack: +28 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) Slashing and 40 (2d6+2d12+20) Necrotic damage. (Versatile. Hit: 13 (2d6 + 6) Slashing and 42 (2d8+2d12+20) Necrotic damage.)

Exorcise. Yuta can automatically destroy a cursed spirit within 30 feet of himself with a CR of 3 or lower that he can see.

Resurrection (25 Cursed Energy). As an Action, Yuta can touch a creature that has been dead for no longer than 24 hours and that died for any reason except old age. This closes all wounds, and cures all diseases affecting the creature when it died. It also replaces damaged or missing organs and limbs, as it brings it back to life.

Basic Barrier (1+ Cursed Energy). Yuta can spend up to 9 cursed energy to make a dome starting from himself with a 5 foot radius and a 10ft. in height. For each cursed energy spent, the barrier’s maximum radius and height both increase by 10ft, but Yuta may choose to make it smaller if he wishes. This barrier has 10 times the amount of cursed energy spent hit points, resistance to all damage from the inside, is vulnerable to all damage from the outside and is immune to Psychic damage. This barrier has an AC of 23 and automatically fails saving throws. This barrier lasts 2 minutes. Yuta can deactivate this basic barrier at will (no action required).

Curtain(5 Cursed Energy). Yuta covers the sky and the ground within a 2165-foot radius with a dome of darkness for 10 minutes. The curtain makes the sky become dark despite the time of day, provoking any cursed spirits out of hiding. Those without levels in the Jujutsu Sorcerer class cannot see anything inside the barrier, merely seeing as if nothing but the vegetation was there. Creatures who can see into the ethereal plane or have levels in the jujutsu sorcerer path can see the black half-sphere. The curtain has 300 hit points. This barrier has an AC of 23 and automatically fails saving throws. It is also immune to Psychic damage.

Cursed Energy Slash (1+ Cursed Energy). While Cursed Cursed Energy Weapon Enhancement is active on a weapon that deals slashing damage, Yuta can spend up to 9 Cursed Energy to produce a huge cursed energy slash. Every creature within a 30 ft line make a Dexterity saving throw. On a failure, they take 53 (2d6+2d6+2d12+26) necrotic damage + 27 (2d6+2d6+2d12) necrotic damage per Cursed Energy spent, on a success they take half as much damage. This feature deals double damage to structures and objects. When using this feature, Yuta may spend up to an additional 8 Cursed Energy to produce a second cursed slash. A creature is only affected once if they're in the area of multiple slashes. Yuta may choose to make this feature's range a 60 ft line, a 30 ft cone, or a 20 ft radius centered around himself.

Cursed Energy Ray (1+ Cursed Energy). Yuta can spend up to 9 Cursed Energy to launch a cursed energy ball in a line of 30ft. Once it reaches the end of the line, it will explode in a 15ft. circle, making every creature in that range make a Dexterity saving throw. On a failure, they take 6 (1d12) necrotic damage + 6 (1d12) necrotic damage per Cursed Energy spent, and half as much on a success. If Yuta spends the maximum amount of Cursed energy that he can on this feature, its line reach becomes 60ft., and its 15ft. circle becomes a 30ft. cylinder. It also deals six times as much damage to objects and structures. Yuta may choose to change the Dexterity saving throw to another saving throw of his choice.

Cursed Energy Pressure (1+ Cursed Energy). Yuta can spend up to 9 Cursed Energy to exude Cursed Energy from his body, forcing all creatures within 5 ft of him to make a Strength saving throw. On a failure, they take 22 (1d10) necrotic damage + 5 (1d10) necrotic damage per Cursed Energy spent and are knocked prone. On a success, they take half as much and are not knocked prone.

Domain Expansion: True & Mutual Love (22 Cursed Energy). Yuta opens his Domain Expansion.

BONUS ACTIONS

Martial Arts. When Yuta uses his action to make an unarmed strike, as a bonus action he can make another one or a one-handed weapon attack.

Cursed Blast of Blows. After taking the Attack action on his turn, Yuta can spend 3 Cursed Energy to perform two unarmed strikes as a bonus action.

Cursed Patient Defense. Yuta can spend 3 Cursed Energy to take the Dodge action as a bonus action on his turn.

Cursed Wind Step. Yuta can spend 3 Cursed Energy to take the Disengage or Dash action as a bonus action on his turn, and his jump distance is doubled until the end of their turn.

Cursed Weapon Enhancement. Yuta can spend up to 9 Cursed Energy to enhance his sword. His Katana attacks will deal extra Necrotic damage equal to 2 times the amount of Cursed Energy spent. It also increases its reach by 5 ft.

Maximum Output. Yuta can spend Cursed Energy equal to twice the original cost of one of his cursed techniques to amplify its cursed energy output, making it gain two of the following benefits the next time its cast:

  • The technique's range is increased by half its original range rounded to the highest 5. For example, a technique with 10ft. of range would become a 15ft. range technique. This range increase does not work with touch based techniques.
  • The technique's damage dice is increased by half of its original dice rounded up. For example, a technique with 10d10 die of damage would add 5d10 die of damage to the total damage die.
  • The technique's bonus to hit is increased by half of its original bonus rounded up. For example, a technique with a +7 to hit would add a +4 to hit in its maximum output form.
  • The technique's DC is increased by 5.
  • The technique's duration is increased by half of its original duration. For example, a technique that lasts a minute would last 1 minute and 5 rounds.

Copy. Yuta may command Rika to make a Claw attack against a creature. If the attack hits, she can extract the creature's DNA. Yuta must make a Charisma saving throw against the target's Cursed Energy DC. On a success, he copies their Cursed Technique. On a failed save, he does not copy the cursed technique. If a creature heals the damage he dealt in order to copy or heals the destroyed limb you used to copy, then his copied technique goes away and he no longer have access to it. If a creature dies before it can heal the damage or limb, then he keeps the copied technique after they have died. He gains all features of the copied Technique as if he had it at his level, but doesn't gain Reversal Techniques, Maximum Techniques, or Domain Expansions. Extension Techniques and the incantations for Chanting must also be learned. When he sees one of these being used he may make a DC 20 Charisma saving throw with advantage in order to learn it.

If a creature is level 23 or higher, they must be below half hit points or have a limb reduced to 0 hit points before Yuta may attempt to Copy their Cursed Technique with this feature.

While an active duration which affects him from one of his cursed techniques (such as Limitless’ one minute Infinity or Hakuna Laana’s one minute dance) is active he may not use any of his other cursed techniques, doing so will immediately end the duration. He also cannot use additional kinds of actions granted by one cursed technique (such as the extra reactions granted by Projection Sorcery) to use another cursed technique.

When Yuta copies a cursed technique, he must spend as much Cursed Energy as the technique’s Lapse requires. Yuta can have up to 6 of these techniques permanently stored within Rika. Whenever he learns more than his limit, he must choose which technique to remove. In addition, he'll automatically pass the Charisma saving throw if he has already copied the cursed technique before. Rika must be in the world to use any copied Cursed Techniques.

Freed Spirit. Yuta may gain up to 32 Cursed Energy. Rika spends Cursed Energy equal to how much he gained. Cursed energy gained this way cannot exceed his maximum, and if Rika does not have enough cursed energy to spend he instead gains as much as she can spend.

Improved Reverse Cursed Technique Yuta spends any amount of Cursed Energy, regaining 20 hit points for each energy he spends, and removing the same amount of healing from his healing pool. Every 1 Cursed Energy Yuta spends on this feature counts as 2.

REACTIONS

Cursed Energy Reinforcement Whenever Yuta makes a Strength, Dexterity, Constitution, Intelligence, or Wisdom saving throw, he may spend up to 13 Cursed Energy as a reaction to add the number of energy spent as a bonus to the saving throw. He also has an extra reaction specifically for this feature.

Improved Reverse Cursed Technique When Yuta receives damage, he may use his Improved Reverse Cursed Technique.

Vengeful Spirit Protection (1 Cursed Energy). As a Reaction to a melee attack roll your spirit can manifest and protect you, granting you a +2 to your armor class for this attack.

Taijutsu Sorcery After taking the Attack Action on his turn, Yuta may take the Dodge Action as a Reaction. This dodge only works against Melee Attacks, and if a creature rolls a Nat 1 on a melee attack against him he may make 1 Melee attack against a creature within range.

LEGENDARY ACTIONS

The can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn.

Attack. Yuta moves up to half his movement and can make an Unarmed Strike or a Katana attack.

Improved Reverse Cursed Technique. Yuta uses his Improved Reverse Cursed Technique.

Cursed Technique (2 Actions). Yuta may use one of his Cursed Techniques.

Domain Expansion (3 Actions). Yuta uses his Domain Expansion.

65fe92175d52ed86690a3fb504979576.jpg
Yuta Okkotsu with the Shikigami husk of Riki Orimoto, Source

Yuta Okkotsu returned to Japan following his training in Africa as a Special Grade Sorcerer. His first task was to hunt down and kill Yuji Itadori. Following that incident, he participated in the Culling Games, racking up points rather quickly due to his strength and skills. He was regarded as second to none other than Satoru Gojo himself.

Jujutsu Sorcerer.

Yuta has 22 levels in the Jujutsu Sorcerer class.

Domain Expansion: True & Mutual Love

Through many battles and copies, you have finally learned how to expand your domain. Inside this barrier, you're filled with a world of blades, and broken pillars. You may apply a copied technique as the sure hit effect, doubling its damage for this purpose, and forcing the other techniques you’ve copied into blades. At the start of each of your turns, you may pick up one of these blades as a free action and roll a d6(with each value corresponding to a technique you choose when you open the domain) to determine the copied technique within the blade. You may then use that technique without expending cursed energy until the start of your next turn, however its damage does not increase from using a domain when used in this way.

The sword disappears at the start of your next turn as well.

Refinement Points

Yuta's domain refinement points are 750.

Domain Durability. His domain has 1550 hit points.

Technique Efficiency. While inside his domain, Yuta may use Copy or any of the Lapse Techniques of any of his Copied Techniques for 0 Cursed Energy.

Increased Potency. While inside his domain, Yuta's cursed techniques deal 8 additional damage dice.

Domain Amplification. As an Action for 11 Cursed Energy, Yuta can cover his body to "wear" his domain in order to neutralize cursed techniques for 1 minute. Once activated, it automatically negates any defensive technique, offensive technique, or spell that affects him, and him can bypass barriers such as infinity. In addition, Yuta cannot use his Innate Technique unless he dismisses Domain Amplification as a bonus Action. Even if Yuta dismisses it, for the next minute he can reactivate it as a bonus action without spending the cursed energy again. This technique does not work against techniques on Maximum Output or with a cost of 10 or more cursed energy before reductions if the user has 51 or more higher refinement than Yuta. If they are within 50 refinement of Yuta, he has resistance to their technique, and if they have 51 or less refinement than Yuta, he is immune to their techniques even if they use Maximum Output. Yuta may use Domain Amplification while his Domain Expansion is active.

Lasting Domain. Yuta's Domain lasts for 2 minutes instead of 1.

0.2 Domain Expansion. As a part of opening his Domain Yuta may choose to have it last only until the end of his turn. The cost for this domain expansion is halved, and it cannot be reacted to unless the creature has a higher Dexterity score than his Charisma score. When opening his domain this way, all creatures will be targeted by its effects and any effects that would happen at the beginning of any creature's turn now instead happen as soon as the domain is opened in this way.

Efficient Expansions. Yuta's Domain Expansion cost is reduced by 8 (already added) and he only gains 1 level of exhaustion after his domain ends.

Barrier Properties

  • Barrier Resistance. As part of expanding his Domain, Yuta can choose to make the barrier vulnerable to all damage from the inside and resistant to all damage from the outside. He also may spend an additional 5 Cursed Energy while expanding his domain to make both sides of the barrier have no vulnerabilities or immunities. This feature cannot be used by a Barrierless Domain.
  • Barrier Movement. At the beginning of his turn while his Domain Expansion is active, he may choose to move the domain up to 120 feet in any direction. The relative positions of the creatures inside the domain do not change due to the movement. This feature cannot be used by a Barrierless domain.
Tokyo Jujutsu High

Design Note: These features aren't applied to the statblock, as it is up to the GM what would be best for the npc.

Yuta knows three enhancements in which he can apply to his cursed technique. A technique cannot have multiple enhancements, nor can one enhancement be applied to multiple techniques.

  • Power Enhancement. Yuta can now spend up to 7 additional cursed energy on the technique to add an additional damage die to the technique per cursed energy spent.
  • Cursed Energy Economy. The cursed energy cost of the technique is now reduced by 7 (to a minimum of 1 cursed energy).
  • Distance Enhancement. Yuta can spend up to 7 additional cursed energy on the technique to add 10 feet to the range per cursed energy spent.

At the end of a short rest or long rest, Yuta may reallocate his enhancements.

Specialized Technique

Design Note: This feature isn't applied to the statblock, as it is up to the GM what would be best for the npc.

One of Yuta's cursed techniques will gain all of the following benefits:

  • Increased Damage Output. Its damage dice number will increase by 8.
  • Increased Reach. Its range will increase by 30 feet.
  • Optimized Technique. Its cursed energy cost will be halved (rounded up, minimum 1).
Technique Alteration

Design Note: These features aren't applied to the statblock, as it is up to the GM what would be best for the npc.

Yuta knows three technique alterations he can put on his cursed techniques. He can put an alteration on only one of his techniques.

  • Massive Range. As part of using his technique, Yuta can spend 10 extra cursed energy. His technique’s range, width, and radius increase by 220 feet. If it has a range of touch, its range instead becomes 110 feet.
  • Careful Manipulation. As part of using his technique, Yuta can spend 5 extra cursed energy. He is able to use his technique more carefully, allowing him to avoid certain creatures. He may select any number of creatures to not be affected by it for its duration.
  • Multi-Targeting. As part of using his technique, Yuta can spend 10 extra cursed energy. He is now able to target up to 8 creatures with it. This only works on techniques that are only able to target one creature originally.

Yuta may change his alterations at the end of a long rest.

Cursed Techniques.

When a feature refers to Yuta's cursed techniques, it refers to Copy, or any Cursed Technique features he has copied.

Cursed Energy Reinforcement

Yuta is constantly reinforcing his body with cursed energy, granting himself the following benefits as long as he has at least 1 Cursed Energy:

  • When Yuta makes a Strength, Dexterity, Constitution, Intelligence or Wisdom ability check, he may add his Charisma mod to it.
  • When calculating his jump distance and height, Yuta may add his Charisma score when calculating distance and modifier when calculating height. Additionally his jump distance and height are doubled.
  • Yuta may add his Charisma score when determining his carrying capacity. His carrying capacity (including maximum load and maximum lift) is also doubled.

Cursed Speech

Throat. Yuta's throat has it's own set of hit points. His throat is damaged every time he spend cursed energy into a cursed word, losing 2 hit points per cursed energy spent in said word. His throat has 165 hit points, and he regains 1 hit point for his throat at the beginning of his turns. This cannot exceed the throats' maximum. Whenever his throat would be reduced to 0 hit points Yuta can make a DC20 Constitution saving throw. On a success, his throat is reduced to 1 hit point instead. He can only make this saving throw once before needing to take a long rest. Yuta can't regain hit points for his throat if it reaches 0 without the use of RCT.

Cursed Speech. The Cursed Words you can affect creatures with are listed below:

  • Don't Move. As a bonus action or reaction for 4 Cursed Energy, Yuta can force a creature within 60 ft. of him that he can see to make a Charisma saving throw. On a success, nothing happens, on a failure they will be unable to preform any activity requiring physical movement until the beginning of his next turn.
  • Sleep. As a bonus action for 4 Cursed Energy, Yuta can force a creature within 60 ft. of him to make a Charisma saving throw. On a failure, they fall unconscious for 1 minute, until they receive damage, or a creature spends it's action to awake them. Creatures with more than half their maximum hit points automatically succeed.
  • Return. As a bonus action for 4 Cursed Energy, Yuta forces a Shikigami, Familiar, or summon within 60 ft. of him to make a Charisma saving throw. On a failure, they are desummoned.
  • Run Away. As a bonus action or a reaction to a creature moving for 2 Cursed Energy, Yuta forces one target within 60 ft. of him to make a Charisma saving throw. On a failure, they are forced to immediately take the dash action (Even if it's not their turn) and run as far away from him as possible. If this is done outside of their turn it spends the movement on their next turn.
  • Blast Away. As a bonus action for 4 Cursed Energy, Yuta forces one target within 60ft. of him to make a Charisma saving throw. On a failure, they will be launched 80 ft. back from the spot they were in, taking 1d12 force damage per 10ft. traveled.
  • Plummet. As a bonus action for 6 Cursed Energy, Yuta forces a target to make a Charisma saving throw. On a failure, they will receive 8d8 force damage and will be knocked prone due to a field of intensified gravity crushing them. If they fail by 5 or more, they are also incapacitated until the beginning of your next turn. On a success, they take half damage and are not knocked prone.
  • Get Crushed. As a bonus action for 10 Cursed Energy, Yuta forces a target to make a Charisma saving throw. On a failure, they are imploded which makes them lose 16d12 maximum hit points and have disadvantage in Strength, Dexterity, and Constitution saving throws until the beginning of your next turn. If they fail by 5 or more, they are also incapacitated until the beginning of your next turn. On a success, they take half damage and don't get disadvantage.
  • Get Twisted. As a bonus action for 10 Cursed Energy, Yuta forces a target within 60ft. of him to make a Charisma saving throw. On a failure one of their limbs will be twisted, reducing the limbs hit points to 0. The limb cannot be the Skull, Jaw or Torso.
  • Explode. As a bonus action for 6 Cursed Energy, Yuta forces a target within 60ft. of him to make a Charisma saving throw. On a failure they will explode from the inside out making them receive 16d8 fire damage. If they fail by 5 or more, they receive First Degree Burns.
  • Die. As a bonus action for 20 Cursed Energy, Yuta chooses a target within 60 ft. of him. If they have 150 hit points or less they must make a Charisma saving throw. On a failure, they die instantly.

Shout. Yuta can increase the action cost of his words by one (free action -> bonus action -> action) making them affect every chosen creature in a 60ft. radius instead.

Cursed Energy Dependent. The effectiveness of the cursed words depends on the target's cursed energy. For every 10 cursed energy he has above a creature, the DC to resist his cursed words is increased by 1. This increase cannot go above his proficiency bonus in amount. Additionally, for every +1 he gains in this way, the damage he receives to his vocal cords is halved. For every 10 cursed energy a creature has above him, they gain a +1 bonus in saves to resist his cursed words. This bonus cannot go above their proficiency bonus. Also, for every +1 the creature has, the damage he receives to your vocal cords is multiplied, with the multiplier being twice the amount of +1s.

If no targets are affected by Yuta's Cursed Words, he doesn't spend any Cursed Energy nor does he receive any damage to his throat.

Quick Word. Yuta may use "Don't Move" as a Free Action instead of a Bonus Action, and as a Bonus Action instead of an Action. Additionally, he may use the Ready action on this word with no Action required.

Cursed Energy Superiority. If Yuta has 10 or more cursed energy than the target, they make the saving throws against his cursed words with disadvantage. If they already had disadvantage from any other source, they must roll three dice and pick the lowest result.

Cursed Tongue. All of Yuta's Cursed words benefit from Quick Word.

Star Dictator

Star Dictator. As an Action for 4 Cursed Energy each, Yuta may summon up to 8 Pteranodon Shikigami. By commanding these Shikigami to fly in an orbital pattern with a Bonus Action, he can create a domain. The damage and range of this domain depends on how many shikigami are active and the center of this domain can be any point within 30ft of him. For 1 shikigami the damage and range is 3d10 slashing and a 30ft radius, for 2 it is 6d10 and 60ft, for 3 it is 9d10 and 90ft, for 4 it is 12d10 and 120ft, for 5 it is 15d10 and 150ft, for 6 it is 18d10 and 180ft, for 7 it is 22d10 and 210ft, and for 8 it is 25d10 and 240ft. This damage is considered a sure hit effect as it is part of a domain. This damage is dealt at the end of Yuta's turns. He can also have all the shikigami in a smaller radius. Such as 4 shikigami dealing 12d6, but only within a 15ft radius. The shikigami end their turns at even points throughout the radius of the domain.

Mole Rat Shikigami. As an Action for 12 Cursed Energy each, Yuta may summon up to 2 Large Mole Rat Shikigami. This shikigami creates his domain once it has completed a loop using its movement speed. Yuta can control this shikigami to walk around and once it makes it back to where it started his domain will be created. Once his domain is created this way, his Pteranodon Shikigami do not have to move in a specific path in order to create the sure hit slashes. This means that they can freely move and attack when he commands them. The slashes will still be created and do damage based on the amount of shikigami alive.

Cursed Energy Manipulator

Otherworldly Reinforcement. The amount by which Yuta's Cursed Enhanced Body adds to his attack and damage rolls as well as the limit on how much can be spent to add to saves with Cursed Enhanced Body is increased to 12. The amount of Cursed Energy that Yuta can spend on his cursed energy enhancements is increased by 1.

Master of Enhancement. As long as Yuta has 1 Cursed energy, he passively gains the maximum benefits of Cursed Enhanced Body for all saves which he can apply it to. Additionally the cost of his cursed energy enhancements is reduced to 1 regardless of how much they would normally cost. Cursed Energy Reinforcement now increases his armor class by his full Charisma modifier instead of only half.

Positive Energy Manipulator

Almost a Doctor. Whenever Yuta makes a Medicine check to stabilize someone and succeed, the creature regains 1 hit point.

Perfect Body. Yuta is immune to disease and whenever he would make a Constitution saving throw or check he can spend 1 Cursed Energy to give himself advantage on the roll.

Beyond Their Limit. Whenever Yuta makes a creature regain hit points with reverse cursed technique, he may spend 5 additional Cursed Energy to make said creature feel a surge of energy in their bodies. They will gain the following benefits for 1 minute:

  • Their movement speed increases by 10ft.
  • They can do an extra bonus action.
  • They will gain resistance to all damage but psychic.
  • Their damage rolls will always count as if they have spent the maximum amount of cursed energy on Improved Output.

After the sudden surge ends, they must make a DC 25 Constitution saving throw. On a failure their body will suffer backlash from the energy gained, making them gain 5 levels of exhaustion. On a success, their body does not suffer as much but will still receive 1 level of exhaustion.

Yuta's Binding Vows.

Final Sacrifice

Yuta's Feats.

Jujutsu Genius, Natural Sorcerer, Cursed Partner

50 Meters In 3 Seconds!

Taijutsu Sorcery

Freed Spirit

Basic Barrier, Domain Expansion

Immense Cursed Energy, Overflowing Cursed Energy, Overpowering Cursed Energy

Cursed Energy Manipulator, Cursed Enhanced Body, Cursed Energy Reinforcement, Cursed Energy Slash, Cursed Energy Ray, Improved Cursed Energy Output, Legendary Cursed Energy Output

Reverse Cursed Technique, Improved Reverse Cursed Technique, Improved Output

Improved Durability. This creature uses the Improved Durability rule.

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